I do have that plugin added, the order i have the plugins are CardGameCombat, CGCPartyUI_A, CGCCardTypes, CGCCardSelection, CGCShowCard, CGCExtraButtons, CGCDeckEditor, CGCConditionalCardActions, CGCEquipCards.
Sylonkiller
Recent community posts
A Follow-up. I had the mentioned problem with the demo fixed, but I am still unable to tell what the issue I'm having is. Here is the full error log. Please let me know if there's some simple fix I'm missing.
rmmz_managers.js:2030 TypeError: Cannot read property 'call' of undefined
at Window_DeckSkillType.makeCommandList (IsiahCGCDeckEditor.js:1812)
at Window_DeckSkillType.Window_Command.refresh (rmmz_windows.js:1559)
at Window_DeckSkillType.Window_Command.initialize (rmmz_windows.js:1452)
at Window_DeckSkillType.Window_SkillType.initialize (rmmz_windows.js:2285)
at Window_DeckSkillType.initialize (IsiahCGCDeckEditor.js:1804)
at new Window_DeckSkillType (IsiahCGCDeckEditor.js:1796)
at Scene_DeckEditor.createCardTypeWindow (IsiahCGCDeckEditor.js:1123)
at Scene_DeckEditor.create (IsiahCGCDeckEditor.js:694)
at Function.SceneManager.changeScene (rmmz_managers.js:2084)
at Function.SceneManager.updateMain (rmmz_managers.js:2056)
I'm curranty having an issue with the deck editor and I went to the demo you just posted for help (see bug report thread for more on that) but it didn't help. When I hit edit on the deck it reads as following. Do you know what the issue is/how to fix it?
TypeError
Cannot read property 'call' of undefined
I've notice a problem in my own game and when I tested it the test demo, it seems to be present as well. When hovering over the back arrow in both the equip screen and item screen, as well as the left/right arrows in the equip screen, the game crashes with the following error. TypeError scene._itemWindow.hoverCard is not a function