The nature of the world is that eventually people just reinvent some variation of findom. :P
SwordOfTheNewFaith
Recent community posts
thought about how to make the railgun less powerful:
Enemies that have armor somewhat like you? Health with "gates" that block damage from overfilling them. A 100 Health enemy with 20 Gates would only be able to take at most 20 damage in a single hit, so a railgun would need five hits while a gatling gun would be able to quickly dispose of them.
In fluff, could be some form of super-shock ablative armor? It'd make sense since railguns and other super high impact weapons have been deployed.
NOISES:
- This game is wonderfully rendered.
- Vibes are immaculate
- Garage is cassette futurism coded, at least the interface is. Wonderful.
- Holy shit MLAA missiles!
QOL STUFF:
- Keybinds. Probably been said by other people.
- Numbers in the menu as an option in settings?
- Turret direction vs reticle position indicator. Maybe a line?
- Maybe make it a bit clearer what environmentals will explode and damage you? Or give a list and images somewhere..
IDEASGUY DRABBLES:
It'd be nice to have something between Death By A Thousand Small Cuts Of 20mm, and Postal Code Killing Cannon. Maybe a nice 50mm stutter, or resurrect the HSTVL's cannon from the dead.
...and perhaps, a straight up 105mm Cannon? :P
As well, what about a couple missile types? HEAT and KE variants. HEAT trades most blast and destruction for single target impact. KE requires precision and timing, gaining damage over distance traveled.
An unfortunately realistic plasma cannon? Exceptional against soft targets. Worthless against armor. The plasma superheats things with water in them to the point of exploding.