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swoonet

9
Posts
A member registered Jun 18, 2020

Recent community posts

Unfortunately it did not.

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Didn't work for me still, and for example with the table columns options it does this as well. The photo update did work though. Tried changing mouse cursor size and it doesn't alter anything either.

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Didn't change anything for me, also attached a photo to try and show what I mean. Trying to move between the menu gap just closes the extra menu. It does this for all other cases as well. Additionally, loading up an existing universe from an old version it seems like if an entry had a photo linked to it, the program hangs trying to load that for some reason. Lastly, again don't know if its a unique issue to me for whatever reason but the actual neb files don't seem to be visible in the folders they are saved to.

So, I have no idea what the cause of this is but I literally cannot operate things that require moving to the right of a context menu. Trying to move the mouse to the extra options always cancels the menu.

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I got it to stop doing it, seems to be a bug as it fixed itself after I went and changed the category of the default object/category I was creating the new objects under to nothing then changed it back.

It says v4. As an example say you create a default category for people living in a village called Red village. I create a new entry under red village and set it to character and name them then hit save everything. No matter what, the displayed entry remains being called red village even if the name when you double click is correct, it stays with the wrong name in the column. It does this for me on every option unless you save it as default then go back and change it to character or w/e.

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Just started using this and it seems pretty nice but I've run in to apparently an error. Not sure if this is just on my end for whatever reason but creating anything besides a default entry under a category seems to lock the new object as using the exact same display name as the category it was made under no matter what you change it to.

Also, moving objects to different categories does not appear to automatically alter the listed category. I tried this and ended up somehow with a character that links back to itself too.

Really neat game! Like the overall visuals and music. I think a few additional animations would be really nice though. Like a different death animation vs just the getting hit one being reused, and maybe a death image for the gameover screen. Also a smug/happy face whenever the fire kill someone or multiple at once, and a temporary "worried" face when attackers are close/attacking him.

Just signed up to comment here. I am very glad this game exists as a dragon fan! Now, I may be in the minority but I also wanted to say I am very thankful for some of the more cruel sections and instances of violence both directed from, and toward the dragon protagonist particularly from foolish or overly bold decisions. I feel like that is something very much necessary for such a story.

I haven't gotten far enough to see if it's already a thing, but I wish to suggest a possible non-standard game over factor that I feel may otherwise be overlooked but can be used in a variety of situations to add more thought to future or existing sex scenes.

I think that given how it appears that a significant degree of the dragon's power will come from his virility, particularly dumb/inadvisable decisions during sex with characters who are not truly helpless ought to result in game overs from the dragon's penis getting maimed in ways that render it no longer usable.