I can tell a lot of effort was put into this game. Great job creating multiple characters and implementing different types of attacks and animations. At first, I was a bit confused about what the "A" button stood for. Maybe renaming it to "U" for "Ultimate Attack" would help, but that's a minor thing.
swl416
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I like how it has similar vibes as Pokemon. Finding the NPC in each level to figure out the mission might be tedious, especially since there's not much to do on the way there. Adding some enemies, puzzles, or more collectibles would make the game more interesting. Using coins that lead to potential paths with NPCs or other things to explore may be nice.
Love the sprite designs! The effect/ animation when the enemies die also looks really cool. The bomb animation is a bit distracting, since a bunch of stuff covers the screen. After playing for a while, the number of enemies eventually feels overwhelming, even if there are bombs to eliminate them. It feels like there's not much breathing room. Adding something to explore or collect in the map would be fun. As the game progresses, introducing new enemies so it doesn't feel as repetitive would make the game more interesting.