Is there bigger content coming? Just see small fixes
40k The Grim Darkness
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Keeps telling me all artifacts collected. Is there nothing that allows multiple stacking, or when you own one of each gain a super one and reset them or something?
Also can we get a meter telling us how much is uncollected, like the total objects, how many are artifacts/gems etc? Would be good to know.
Another idea: Hot air balloon or zeplin with a magnet underneath that pick up stuff and drops it into maw. Also a bomb upgrade that lets it drop bombs into the ore pile knocking them to the left, maybe chance for bomb to bounce left after explosion, further knocking them towards the maw.
Treasure seeker Dwarf, looks like indiana jones runs to pick up most valuable item, can only carry one thing, focuses artifacts, then mithril.
Also I did level 51 with no prestige, may have got carried away.
Sorry me again. Other ideas. Bosses that downgrade 1 random gem to an ore every second. Ones that half income while alive. Increase reload times while alive. So like debuffs while alive making them a threat on top of their actions. Projectiles that make runners walk in the opposite direction for X seconds when hit instead of stunned. An animal that sniffs ores and concerts them to gems or artifacts (very small chance for artifacts) id make it something silly like alligator.
More ideas: An airship building that has cannons like grapeshot, flaming, normal, etc. Maybe could have dwarves that throw hooks at projectiles and reel them in like fishing almost.
Laser could have an upgrade that splits the beam if it hits a falling ore
If something says it's benefits by scientists or whatever, it needs to say exactly how much by and then a total % currently in brackets.
Digger, scoops up a bucket full of gems and drives it back home, then needs refueling. Can be hit by falling stuff which causes it to lose part of the cargo. Upgrade to have turrets on it that shoot at falling stuff.
Breeding program, each house has an X% chance per minute to give a free dwarf. Make it small chance like 0.1% or something.
Driller. A dwarf with a road drill (one that points downwards), causes mini earthquake that shakes ores and gems off the piles (so they roll down)
Treasure floors, just fill the wall with special dens that hive artifacts and big gold.
What about special dens that have prisoner dwarves? So if you kill them, they join you, could even make them unique skins (like throws hammer instead of axe, or boomerang, instead of a runner it could be a naked gnome, or a packmule, that type of thing. Also could have blueprints that you obtain for unique single things, like special turrets or ways of upgrading a single unit. Love the weather ideas for sure. Could also have things that fly and if shot drop a bag of stuff, like gargoyles, drakes etc. And maybe things that run up and down the walls like in old arcade games where you kill the mothership, could make them a prestige upgrade. Could be cool if special levels are actual bosses, like an eye with a laser that shoots, and a mouth that eats falling gems etc. So like the mountain is an actual being of some sort. Others could include whipping tentacles near the lower part of the wall that knock runners back, and pustules that when popped rain acid down or something sticky that stops runners for X seconds. For weather theres also quick sand/mud that could leave puddles and if a runner touches it they are stuck for some time, but it vanishes quickly if no one touches it.
Love that theres enemies. Please add bosses and things like enemy runners that steal ores and run into holes (like caves). Also Bosses like dragon nest that causes dragon to fly over and burn runners, nests that shoot your projectiles down, nests that have forcefields that recharge over time, spider nests that steal runners and tie them in webs that need destroying (on higher wall levels), plus whatever else you think of. Also I know theres calamities, but seasons with different weather/calamities would be cool, like snow that makes ice patches, wind that blows runners backwards etc. Anyway best Gnorp-like by far, lean into what makes it unique and really go for it. Also don't be afraid to add more prestige mechanics, people are starved for longer types of these games, including new units and skins and biomes/wall types, please please please.
This is amazing, are there plans for other worlds? like throwing into a volcano, or throwing crystals or plants instead etc. These games seem to be short lived, but this one appears to have more substance, would love if it had more worlds, even they were dlcs.
Amazing game btw, thanks. PS: don't forget about steam deck on steam.
Games fun, but like all recent ones like this, it feels like itl run out of steam after 2 hours, hope im wrong and it can be expanded massively, but im doubtful.
From feedback perspective, where wallium per minute? Wheres the exact number of each unit I have and can place? Reactions are convoluted and no idea when they trigger or anything. I just know units apply something, not what a "reaction" is.
If you don't know how it works, stop commenting. Just looking for an argument for no reason. They apply via a link on geforce and it gets added to a pile of games that they pick between. It can only add to sales, especially when a game is easy to add to the service without much effort. Dev please ignore this person if you are considering putting on geforcenow
