Unfortunately it was a bug that I just didn’t have the time to fix (made worse by the fact I also didn’t have time to implement an indicator of successful capture). Basically, sometimes the construction of the collision polygon used to detect sheep will fail due to some wonky geometry - I just never got the opportunity to reduce the likelihood of this happening, or to create a fallback mode for when this happens.
Hannah
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This is such a charming idea, and executed in a really cute way. The music an visuals are both really lovely and well-suited to the game.
If I were to critique any element, it would be the camera - it’s angled in a way that I found to be quite disorienting, and made it really difficult to judge depth relative to the pins. It’s not uncommon that I would confidently loop only to discover that I was waaaay in front of where I’d intended to be.
Either way, really lovely idea quite well done.
This is a really delightful premise, and makes for a really entertaining game loop, managing the space around the planet over time.
In terms of improvements, I think some items could probably better telegraph their purpose before they’re used - although everything makes itself clear enough by the time you get round to using them.
Yeah, I definitely wanted to spend more time on the visuals, but alas the Geometry Gods were displeased with me, and demanded 14 hours of attention and worship (read: fixing one horrible, horrible, but important bug) for my crimes. Some particles effects or feedback for the various AI states would definitely not have gone amiss!
