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Sweet Mix Games

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A member registered 14 days ago · View creator page →

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This is super creative interpretation of the theme and a great idea. The execution is extremely well done well.
The game requires splitting attention, but it's surprisingly not stressful and a lot's of fun, gets difficult with lots of clocks on screen, variety of them is great! And the interaction with clocks are smooth and player onboarding is easy to follow.
Don't even know if it would be better with music, enjoyed it much like it is.
Well done!

Very cute and simple game done right with the right length.
Music is repetitive though and sfx mixing could be improved.
But fun and well done otherwise.

This really expands the Evangelion lore, but only the hardest of fans would get it.

Gameplay is simple and very understandable, mechanics build on it well, pleasant simplistic graphics, good music.

Suggestion - cards score should be shown without needing to put mouse on them.

Interesting idea and done well.
Very nice and suitable music.
Post jam expanded version?

Really cute and creative!

It's a super creative idea and it's unbelievably polished.
The countdown really makes you think fast and puts a player under pressure (in a good way).
Very impressive. With a good length and interesting mechanics atop of a base.
The only suggestion i have is that the shop should display prices under items, without need to point on them with mouse first.
One of my favorite games in this jam so far!

Very nice Katamari like, the sound and graphics are nailed tone wise.
The mouse controls were buggy for me on web version, but controller worked.
Also music is fire, anyway to get it somewhere?

Nice stealth game, balances well with just right amount of length.
Could be polished a little more and i personally would prefer that sucking blood would be on a button by proximity, rather than with mouse pointer.
Very well done for this jam!

Very polished and very topical! Creative!
Insane level of polish for procedural generation and 2 days time. extremely hard thought

Really cool with a nice sense of humor.
The amount of mechanics are very impressive for a project that had only 2 days in the making.

It's a very polished game with a very simple and funny premise and gameplay is simplistic but tight.
Would be lovely to hear music.

It's interesting reversal of survivals genre.
Visuals are tight (although there is some layering bugs)
The music is suitably pump (although would love to have more variety and longer loop)
The mechanics are very in-depth!
For a 4 days project incredibly impressively polished.
But also very difficult!

It's a nice variation on top-down twin stick shooter / survivals genre with the twist being that your weapons explodes in short time and needs to be discarded, but acts like a bomb.
Perhaps this idea could be expanded into bigger game with structure akin to roguelikes / survivals genres.
Nice music!

That's a fun comedic game.
Was quite enjoyable with this very youthful (in a good way) sense of humor!

It's interesting and addictive concept, but a little hard to understand at first.
Play card animation is fun!
Also i got some long error in html version on second playthrough and game crashed, unfortunately didn't copy the crash log, but it had a lot of @ if it's any help.

I liked this one, really dig the characters art. Rhythm / beat detection seems to be on point.
Reasonable difficulty. Fun!

I liked this simple puzzle. The length s also perfect.
The music loop is a bit short though, needs a little more variety.

Very cool gameboy aesthetic and the gameplay idea  is interesting.
Criticism: same numbers feel like they shouldn’t count as the larger number an turn into solid blocks.
I wish there was some way to undone your mistakes (get rid of solid blocks), kinda like in tetris.

Love the art style and music. Plays well. Impressive for a 4 days.

I like this game. It's an amazing idea that realized extremely well with impressive level of polish.

Very delightful game with amazing art and very good humorous story and interesting twists on basic game mechanics

Great use of the theme and making math fun. Amazing art. Mechanically engaging
Desperately needs music and more sfx though

It's fun and very polished and with in-depth mechanics, but i felt somewhat overwhelmed in the beginning. Exelent entry in the jam!

Thank you for the praise and criticism! Yes, all art was specifically made for this game jam as well as interactive lighting system, which i think elevates background art (inside machines) and makes it look much nicer than assets just by themselfs.

Thank you, appreciate the feedback!

Didn't vibe with this one. It's just not my genre. It looks very surrealistic, very dream like. Brimming with unfiltered creativity. The puzzles are confusing and time reset is a bit  irritating i feel. From technical standpoint it works and performs great, although sometimes the "monster" animation glitch out.

This is excellent and very addictive. Simple and incredibly polished and makes your brain work hard and actually makes math fun with is incredible achievement by itself.


What a wonderfully creative idea and the execution is very well done! Love it.
The level design is on harder side, very enjoyable!

Cool concept and a very good execution.

The game is very repayable.

Wow, what a neat game with great concept, nice visuals, excellent music and story.
Extremely creative interpretation of the theme and puzzles are great, really enjoyed it.

Very simplistic and straight to the point. Feels a little slow paced and would benefit from more variety i feel.

That's a very creative idea and executed well!Nice reversal of usual stock goals and the minimalistic style works well!

This is incredibly polished game. The mechanics are very in depth with different kind of blocks you have to account for and this game is proper hard and very addictive. Super impressive and very good audio visuals and a catchy tune!

Rally like the idea and the characters art.
Interactions feel somewhat unpolished though, but very cute game otherwise.

Really cool concept and quite a long and branching story.
The feedback i want to give is that sometimes while you trying to speed up output text, you could unintentionally skip to the next text or select a dialogue options. Needs to have a small delay where it's impossible to select dialogue option or skip to next one, i feel.

Interesting minimalistic RTS. It's a bit clunky control wise though.

Very creative idea and a nice execution. Time limit  is just right, not too much and not too little.

Thank you. And appreciate the constructive criticism! The player onboarding and menu system is something that definitely can be improved a lot. More tables (some with slightly different mechanics) are planed for the post jam version.

Thanks for the feedback, will add those visuals in post jam version!