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DvidDaDev

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A member registered Dec 09, 2025 · View creator page →

Creator of

Recent community posts

Appreciate it! Thanks so much

Really great game, 'Camelot Undone' is an amazing name in my opinion - it's got a nice medieval fantasy feel to it. Controls are a little too sensitive though, but overall it's really well done.

The rifle aiming is actually something I know how to fix, just ran out of time. "something great could come out of this" is just what I needed to hear today, thank you so much.

 Yeah that's a real bug with the zombie collision, fixing that in the next update. 

 Yeah that's valid, had a whole  tutorial planned and it just never happened. Lesson learned for next time .Thanks for the feedback,  checking out your game!

Thanks, I wrote the whole intro at like 2am and wasn't sure if it landed.

Yeah the concept clarity was the thing that hurt the most, I had a whole dialogue system and station mechanic that just didn't make it in time.

You're right about the camera, and I was sooooo disappointed. I noticed that just right after submitting and playing it on a different device. Zombie death effects were in the initial build at one point but got cut last minute. Thanks again for the feedback and I'll defintley  play TypeNShoot!

Hi, thanks a lot for playing. And yeah, I understand the confusion lol, but I'm really glad you liked the procedural terrain though.

In all honesty this was my first jam game and I got way too ambitious. I botched the resolution, so the screen gets cropped for some people. There's also a bug blocking the ending. The ending exists, you just can't reach it right now.  Already working on fixes. The terrain and train stuff are staying — just gotta clean up the broken bits. Thanks again for playing, this really means a lot.