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DvidDaDev

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A member registered Dec 09, 2025 · View creator page →

Creator of

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Hey, sorry about that — the jam build was rough and I ran out of time to explain anything. Since then I've spent time fixing controls, and making it actually playable. Most of the features should actually work this time.

Appreciate it! Thanks so much

Really great game, 'Camelot Undone' is an amazing name in my opinion - it's got a nice medieval fantasy feel to it. Controls are a little too sensitive though, but overall it's really well done.

The rifle aiming is actually something I know how to fix, just ran out of time. "something great could come out of this" is just what I needed to hear today, thank you so much.

 Yeah that's a real bug with the zombie collision, fixing that in the next update. 

 Yeah that's valid, had a whole  tutorial planned and it just never happened. Lesson learned for next time .Thanks for the feedback,  checking out your game!

Thanks, I wrote the whole intro at like 2am and wasn't sure if it landed.

Yeah the concept clarity was the thing that hurt the most, I had a whole dialogue system and station mechanic that just didn't make it in time.

You're right about the camera, and I was sooooo disappointed. I noticed that just right after submitting and playing it on a different device. Zombie death effects were in the initial build at one point but got cut last minute. Thanks again for the feedback and I'll defintley  play TypeNShoot!

Hi, thanks a lot for playing. And yeah, I understand the confusion lol, but I'm really glad you liked the procedural terrain though.

In all honesty this was my first jam game and I got way too ambitious. I botched the resolution, so the screen gets cropped for some people. There's also a bug blocking the ending. The ending exists, you just can't reach it right now.  Already working on fixes. The terrain and train stuff are staying — just gotta clean up the broken bits. Thanks again for playing, this really means a lot.