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SuspensionXD

4
Posts
A member registered Nov 02, 2023

Recent community posts

(1 edit)

Hello again,

Very well. To answer your question, I've went ahead and disabled each and every plugin I have, one by one, to figure out which one it seems to not want to co-operate with and I think it might be Visustella's Message Core: Message Core VisuStella MZ - Yanfly.moe Wiki . (There could be more incompatibilities with their other plugins that I haven't encountered yet).

Whenever I place your plugin before or after it, I still get the same error message from my first response. I kind of need the Message Core enabled for other aspects of the project I'm working on. You can read more about it on the wiki link I provided and see what it does since it's a very complex plugin. I think it might even have a free version you can look into too from their sample project that should explain what it does to see what's causing the error to occur with your plugin. 

I apologize if I come across as a nuisance, I just really wanted to get this plugin working and have unfortunately encountered these obstacles in my way that I thought I could get some help for. Hope to hear from you soon.

(4 edits)

Hello, 

Thank you for your reply! I'm using the entire Visustella plugin library, so should I be putting your plugins before it? 

Also, how would I go about achieving something like this?(see attached) It's similar to how HIME_ChoiceDisplayMode used to do it in MV where the choices would be embeded inside the textbox. For whatever reason, since I have the "Relative to message" feature set to true, it looks something like this where the choices seem to be off the text box:




Is there a way to fix it to be more in line with the first picture?Thanks again for your help!

Hello,

I recently purchased your plugin and intended on using it in my project. However, I seem to have encountered an error when using just the default settings that came with the plugin that has the message: 

this._helpWindow.refreshSize is not a function

Below are the errors that the console is giving me:


rmmz_managers.js:2030 TypeError: this._helpWindow.refreshSize is not a function

    at Window_ChoiceList.refreshSize (EliMZ_ChoiceManager.js:2518)

    at Window_ChoiceList.makeCommandList (EliMZ_ChoiceManager.js:2583)

    at Window_ChoiceList.beforeStart (EliMZ_ChoiceManager.js:3298)

    at Window_ChoiceList.start (EliMZ_ChoiceManager.js:2477)

    at Window_Message.startInput (rmmz_windows.js:5019)

    at Window_Message.onEndOfText (rmmz_windows.js:5007)

    at Window_Message.updateMessage (rmmz_windows.js:4972)

    at Window_Message.update (rmmz_windows.js:4843)

    at WindowLayer.update (rmmz_core.js:4205)

    at Scene_Map.Scene_Base.updateChildren (rmmz_scenes.js:12

How do I go about fixing this issue? Thanks again.

P.S. Is there a tutorial on how to use your plugin anywhere? Do I simply just enable it in my plugin manager in RMMZ, or is there more things that I have to do?

Hello,

I recently have downloaded your plugin and seem to have found a problem with it. For whatever reason, whenever I make a new formation with its respective settings and descriptions, upon selecting it in the formation window, closing the window, then reopening the formation menu again, the game crashes with the following error message: 

Cannot read property 'isActive' of undefined.

Below is the error messages that the JS devtools give:

rmmz_managers.js:2036 TypeError: Cannot read property 'isActive' of undefined

    at Formations_ScrollWindow.changeSelection (GGZFormationManager.js:2213)

    at Formations_ScrollWindow.select (GGZFormationManager.js:2227)

    at Formations_ScrollWindow.initialize (GGZFormationManager.js:2179)

    at new Formations_ScrollWindow (GGZFormationManager.js:2164)

    at Scene_Formations.createFormationCommandWindow (GGZFormationManager.js:2052)

    at Scene_Formations.createAllWindows (GGZFormationManager.js:1938)

    at Scene_Formations.isReady (GGZFormationManager.js:1927)

    at Function.SceneManager.updateScene (rmmz_managers.js:2105)

    at Function.SceneManager.updateMain (rmmz_managers.js:2063)

    at Function.SceneManager.update (rmmz_managers.js:1942)

Is there something I'm missing here? Any help would be appreciated, thank you!