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SurvivalMyths

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A member registered Mar 25, 2019 · View creator page →

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Thanks! I try to balance the content here and there to make sure everything gets a chance. It's also one of the reasons why I introduced safehouse characters. I wanted a variety of content. Currently, I've been focused on trying to get a lot more non feet content in the game to further showcase the effects of the protocol.

The pizza quest can be a little annoying. They're mostly outside, with a few exceptions. The most easily miss able ones are: the one in the apartment next door to the safehouse, the one in a house in the Housing Block, and the one at The Arena Guild.

As for the personality of the characters, I actually get a lot of people saying that's one of the game's biggest strengths! Personally, I wasn't expecting much to care, but I always appreciate it when people notice.

No, it was more or less to lay the foundation for next update, which will have quite a bit of it.

If you start New Game Plus, you can play through the prologue of Route B. There's also special unlockable characters only available in New Game Plus. 0.8.0 is coming soon, and it will be big.

Hey there! Thanks!

Joy can be found right outside your apartment. As for the ant maze, the exit is at the very top. Also, for the locked doors in the Industrial District, it depends on which doors. There's one building that's next to the factory that is inaccessible. I sometimes put certain locked doors in areas I might return to give a side quest. A.V.A doors are only unlocked by meeting a certain character in New Game Plus. Any other locked doors should have a quest connected to it.

The early game needs a bit of a rework. Once you get to the mid game, I start using shadows to indicate passage ways. I just haven't gone back to add them. I'm usually on top of spelling mistakes, but since it's such a big game, I'll probably forget some areas.

There's multiple Risa scenes. Are you referring to the one in the screenshot? Just talk to Eleanor after beating her.

It's not the main focus, but I do have one more shrinking section planned, so I could consider it when I start brainstorming the scenes for it.

I don't have a discord server sadly. Zinc in the Hole begins right after to complete the prologue (you'll know when you see the title card). The quest takes you to the next district. You'll have to get through that entire quest which includes two boss fights. Once you get to Zinc H.Q, you'll meet a specific character towards the end of the quest. From there on, it's pretty self explanatory. 

She's a pretty tough boss, so you'll have to be ready. All together, it might take around 2 hours. The game itself takes around 15-20 hours to complete, so while it won't take ages to get there, it might take you a bit.

Eleanor's Dilemma, which is the side story you select on the main menu also features all size content, but it's rather short.

The quest "Zinc in the Hole" is where the first bit of it starts. There's size content sprinkled all throughout the game after that.

The orignal game has a few gts sections. Fort Venus as well as a few other characters in some side quests. Size content doesn't appear until you get to the quest, "Zinc in the Hole".

It's not really a big main focus. I hinted at some sort of cat girl character with Eleanor's experiments, but other than that, most characters are either humans or angels.

Thanks for the kind words! She's actually inspired by her, funny enough. You were the first person to point that out.

As for the side quests, the Joy quest can be continued by simply going back to the Safehouse apartment building. She's waiting outside the apartment door. For the pizzas, there's 3 in middle square, 2 in the housing block (one is inside a house), 3 in the East part of the Living District, 1 next to The Arena Guild, 1 inside one of the apartments next to the safehouse. The one inside the apartment and house are probably the easiest to miss.

You have to talk to the guard at the bridge. After that, go to the barrier area next to the nightclub.

As a gameplay mechanic, probably not.

I've thought about making it some sort of ending though if you go at it with a party member too much.

I actually managed to get it working. It was the weirdest thing. I ended up launching it directly from steam, rather than just trying to open the project file directly and it worked.

Tried downloading the project file for MV and it seems to be giving some sort of "Undefined" object error.

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Appreciate the feedback! We'll be looking into expanding the world, and making it feel a lot more alive. That's one thing I really want to focus on for the next area, especially since it's on lockdown. I'll probably end up adding some random events that occur on the streets, just to spice things up a bit.

As for H-Scenes, one of my main goals is to fix them up a bit, and make them feel unique and interesting. As the game stands now, they're a little lackluster in my opinion, and can definitely be done better. A lot of the earlier H-Scenes are first on my list, since they were made pretty early on in development

Also, a skip / fast forward button is planned to be added in the next update.

5-6 hours for Episode 1.

2-4 for Episode 2.

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Hello!

Thank you for playing The Doll Beneath! The launch version of the game only has two episodes (with four chapters each). I plan on releasing a patch that should make it a little clearer. There are many secrets to uncover!


Hope you enjoyed!