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SurrebralDesigns

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A member registered 17 days ago · View creator page →

Creator of

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Thank you for playing! In the future I need to add more levels and goals, as I realize that my entry is slacking in the gameplay department.

Thank you for playing! Getting to see you play was really helpful. I've built this interaction framework from the ground up as a personal goal, so the notes on smooth turning and the crouch smoothing are very insightful.

I should definitely add more interaction sounds. I was having so much fun jamming that I kind of neglected the game part.

Thank you, I'm glad you liked it! 

I was struggling to think of what the hands should look like in context to the rest of the environment. Originally, they were going to be old fashioned remotes, but I ran out of time (ironically), so the default debug capsules stayed.

This concept was really fun! I knew there was something past the initial completion phase :)

Also love the Portal reference, great job!

This was a fun experience! I really like how you incorporated the time mechanics into the world. Plus, the steampunk aesthetic really fits the theme well.

My apologies it seems that I forgot to check a box. Tested it this morning and it is working now.

I have uploaded a newer version that fixes the APK. That was not present in my previous entry but must have slipped past when I recently updated it. Thank you for letting me know!

I had a difficult time with the physics of the ball. I had one instance where I was using the red tube, the ball went in the tube, then proceeded to roll back up out of the tube (I was not rewinding). Also, sometimes my hand would accidentally grab the remote when I was trying to grab an object in the world.

Other than that, I can see the potential of this project. I like the use of the spatial data, and especially the use of the secondary screen.

Made it all the way to 10, I'm glad I wasn't stingy with the coins :) That last wave was a fun surprise.

The only thing I noticed was that the unit positions sometimes flipped their directions, and I had to spin my controller around to reposition them. Granted, they turn themselves, but at first, I was worried that their orientation would impact their performance.

This was a well-executed entry, and I had a lot of fun playing it. Fantastic job!

I love your interpretation of "rewind"! I have to admit I spent a lot of time on my own submission, and this was just the breath of fresh air that I needed. Great work!

Thank you for the feedback! There was originally going to be some extra functionality to the interface, but I scrapped that idea due to time. Based on your feedback it is now a SKIP button that will allow you to skip the dialogue and get straight into the challenge.