Thank you for playing! In the future I need to add more levels and goals, as I realize that my entry is slacking in the gameplay department.
SurrebralDesigns
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Thank you for playing! Getting to see you play was really helpful. I've built this interaction framework from the ground up as a personal goal, so the notes on smooth turning and the crouch smoothing are very insightful.
I should definitely add more interaction sounds. I was having so much fun jamming that I kind of neglected the game part.
I had a difficult time with the physics of the ball. I had one instance where I was using the red tube, the ball went in the tube, then proceeded to roll back up out of the tube (I was not rewinding). Also, sometimes my hand would accidentally grab the remote when I was trying to grab an object in the world.
Other than that, I can see the potential of this project. I like the use of the spatial data, and especially the use of the secondary screen.
Made it all the way to 10, I'm glad I wasn't stingy with the coins :) That last wave was a fun surprise.
The only thing I noticed was that the unit positions sometimes flipped their directions, and I had to spin my controller around to reposition them. Granted, they turn themselves, but at first, I was worried that their orientation would impact their performance.
This was a well-executed entry, and I had a lot of fun playing it. Fantastic job!
