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SurrealEmber

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A member registered Jun 25, 2021 · View creator page →

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(4 edits)

I'm not quite sure if I should respond, but I hope my perspective helps.

Personally, as a NB person, I would much rather *not* have pronouns impact the story, even in relatively small ways. Not to mention that pronouns don't have to correlate with sex, gender, or masculinity/femininity, so this idea of added realism would actually come at more cost to player freedom. Actually, a gender-neutral writing style feels even more fitting for this game to me, considering the protagonist themselves has a sense of ambiguity, with the cloak and mask they wear most of the time.

I do understand the point about MC's personality, but I would imagine that with limited resources a more variable protagonist would be very hard to implement in a narratively satisfying way, so having a somewhat more estabilished Vesper is a good compromise to me.

For me, my "vespersona" is not me directly self-inserting, but nor do I view them as a completely separate character from myself, and I'm comfortable with that. That's how I tend to view other games with customizable MCs as well, but I understand that it doesn't suit everyone.

However, the point about "plenty of smaller creators managed to accomplish this" just feels needlessly excessive and hurts the message, to put it politely. I hope I'm just reading into the wording too hard.

Whoever purchased my font - I am unable to accept your payment! PayPal left my country ages ago, and I forgot to disconnect my PayPal account, so it's just stuck on my itch.io balance now. I'll be contacting support to refund you. If you still wish to donate, I have a pinned post on my Bluesky with some info

I have a $10 purchase but the option is unavailable :/ sent a bug report in case it's a bug

(1 edit)

i think the base size is 8
well, i used fontdrop, and at 8 it shows the font at 1x scale, so i'm pretty sure that's the right number

(1 edit)

actually FontForge has an option to view unicode ranges
just gotta download it, open the font and go to Element > Font Info > Unicode Tables
https://imgur.com/a/hX6DVfj

(1 edit)

i lost the original unicode tables i was using a long while ago because i thought i wouldn't need them again 😅 
i tested out [otfinfo -u Pizel.ttf > output.txt] on linux and it might help you. though it lists all the symbols 1 by 1 instead of symbol ranges, resulting in 2227 lines... maybe it could be done with some other script. i could also send you the output file if you don't have the means to use the tool.
you could also try the online tool FontDrop, though i don't really know how to parse its outputs