it is done!
Surgeryhead
Creator of
Recent community posts
The new main book is completely updated, its basically a stealth second edition at this point. Or so its meant to be anyway
Where from did you get the main sourcebook from? Exalted Funeral? I was under the impression that all of the physical editions for sale now are the updated ones. I'll be pretty dissapointed with EF if that isnt the case
Also, Im now sure what youre asking about with regards to it being available to download. Are you looking to download the updated ruleset or the old one?
Ill hop on my laptop tonight and make sure everything here is the currently updated version. Itd be quite embarrassing if it wasnt
Hi! Sorry it's taken so long for me to respond to you.
When it comes to Ferocity, the monster needs to pass a ferocity roll to land it's attack but the player can get out of the way with a Survival roll if the GM allows it.
For horror, it's the PLAYER that rolls against the monster's horror stat, and they have to roll above it.
That's how I run it anyway, but you're welcome to re-interpret the rules as you see fit!
They're gonna reprint it eventually, but im also planning on doing a limited run for my patrons. If you send me 10$ and email me with your address- both my email address and paypal is elluchadore @ hotmail.com, ill send you a physical copy when i do the print run, which will be soon. Youd get it before September
Hi! You can get them here https://www.exaltedfuneral.com/products/dance-til-yer-dead-pdf
Hi! Sorry for taking so long to get around to answering..
About combat.
For Ferocity, the creature rolls, if it hits, you can choose to allow to give the player a SURVIVAL roll to dodge the attack, unless the attack is something they couldn't dodge, for example if the creature had them pinned.
For horror, the players have to roll under the monster's horror stat. The monster doesn't make that roll.
About Magic.
1. Yes!
2. The player has to roll under 15% to start off with. Magic is very powerful but hard to do. You can widen that 15% if you want by having the player using ritual items, or herbs, or talismans to boost their magic. But essentially if they nail that 15% they can go "and then this happens" and you can't contest them (within reason) because magic. Either that or you give them some "Monkey's Paw" type version of their spell happening.
3. Your magic points are = the stat you assigned to your magic powers
Hi! One or both of these two links should work.
https://drive.google.com/file/d/1jyjVPCnGHaYb51xHG64QIMM-JZ6svKGl/view?usp=shari...
https://drive.google.com/file/d/1oR4CobeIeHSXd2abod2kdVzPeBSf6ZcD/view?usp=shari...
Hi! One or both of these two links should work. Unless you're on mac.
https://drive.google.com/file/d/1jyjVPCnGHaYb51xHG64QIMM-JZ6svKGl/view?usp=shari...
https://drive.google.com/file/d/1oR4CobeIeHSXd2abod2kdVzPeBSf6ZcD/view?usp=shari...












