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A member registered Jun 27, 2018 · View creator page →

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Thanks for the feedback.  Yeah I know what you mean about the controls. I think its more animation timing and exit times that need tweaking, just ran out of time. Also used the tilemap for colliders also to save time at the expensive of realistic collisions.  Yeah there's an issue I didn't have time to debug with ranged projectiles destroying on load, probably hitting the enemy attack collider or something. 

But yeah thanks for the feedback :) 

Yeah thanks.   I ended up using the Tilemap for the colliders for the sake of time so had less control.