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supravent

5
Posts
A member registered Apr 21, 2025

Recent community posts

I noticed a bug while playing the game.

Basically, after I ended my turn Navigate was ready.

It was my opponent's turn but there were no more cards to draw, so it switched to my turn.

Whenever there are no more cards to draw, the board resets.

When it switched to my turn, Navigate activated before all the cards were added back to the board. Making the perk do nothing and going on cooldown again.

I've played this game a bit more and now I see there are other builds that are better than red-only.

I honestly just said all of that because overheat is annoying 馃槶

I'm gonna rephrase what I said so you can understand it better.

The heat mechanic feels like the game is punishing you for playing more optimally. Without cards that lower heat it feels like you are losing out on a lot of SP.

The longer your turn goes on the more diminishing the returns are, heat lowering cards circumvent this. The other builds are fun the play but I always return to red-only if I really want to win.

The law of diminishing returns is what I would compare this to.

This has genuinely become one of my favorite games to play in my pastime. But, of course every game has its flaws.

My biggest ick about this game is the overheat mechanic. I feel like it is way too polarizing at times. This makes builds that only red cards feel really good compared to all the other builds. You just get so much more SP from using red card builds. This kinda just makes other builds not worth it to invest in.