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SuperPupperDoggo

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A member registered Jul 05, 2020 · View creator page →

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Could you please make a Mac/Linux version? It's not that hard with Unity.

but it dont support keyboard

yea probably.

So, how's it coming along? Will it just be an executable with the editors removed and only going to the console to show an error, or will it do something else

Create a scrollX and a scrollY variable, and use those for the map location. Then just increment those by 1/8 per 1 x/y change.

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Maybe. They could probably make a runner only version that doesn't contain any editors or anything and have that be a cart export option(This would actually be really nice for all platforms), and for iOS it would just create an Xcode project with a TIC-80 framework and the cart file(with the uncompressed code block removed so as to not take any unnecessary chances) that you can just build and upload.

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Idk. It's kinda tricky due to Apple having the iPhone pretty locked down, and even keeping your apps up on the store is like $100/year so the developer probably can't do it because it would be too expensive.

If you have a Mac or other way of running Xcode, you can compile the non-pro version yourself and put it on an iPhone, but you'd have to load it back on every week or so

I am wondering if the pro version can export to a Raspberry Pi executable. If so, does it work with most controllers. If not, why not add it. I would totally buy it for that.