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supermike128

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A member registered 29 days ago · View creator page →

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sorry for rating without commenting at first, i felt like i had to compile the game from source and let it chill on the apple tree in my garden. easily one of the most technically impressive games i've seen around here, you did an amazing job!

took me a while to get to grips with the controls, but it was a lot of fun once i figured it out! i love the chaotic fun of slinging around pieces of gum, it's a really creative and unique take on the theme

that was a lot of fun! love the art style and how polished it all is, the boss is tough but i like a good challenge, well done guys!

ow, yeah, the options button is loud indeed! fun little game with a funny story and lovely art, and the sound effects add to the seriousness of the game. as a fast reader, i wish there was an option to speed up the text (i assume it was planned for the options menu?), but everything else flows nicely, well done!

really charming and cute game! very polished with lots of small details, the ui is smooth, even the blush level of characters changes, which is crazy. the beyblade scene would have been sick, but on the other hand, leaving it up to imagination also has its charm. well done!

fun game! it has that late 80s home console game vibe, i love it. the graphics, sounds and music are all great (though the music seems to stop instead of looping?). unfortunately, the gravity calculations seem to be tied to the refresh rate of the screen, so i couldn't jump high enough until i reduced the refresh rate from 180hz to 60hz, but aside from that, everything worked properly. well done!

that was fun! the sound effects, the art, the story and the funny dialogue (and how it says "card declined" in the shop) are all awesome, takes a while to get used to swinging the meteor hammer but it works very well after a warmup. sadly, the linux build doesn't work because it's missing the data folder, but the windows version is playable using wine at least so that's fine. also, there seems to be a bug where no enemies spawn after a reset?

kinda reminds me of sonic adventure 2's first level, what a throwback! the world is quite large and i like the fact there are checkpoints and you don't have to start over from the beginning every time you mess up. one little bug i noticed is that you can get stuck inside walls (happens on rooftops mostly), seems to work well otherwise, very fun!

now that was fun! very creative, and the conductor both indicating the beat and expressing his disappointment in different languages when you skip one is just perfect. well done!

that was fun! the music is cool, the art looks great (and the background and heart symbol seem to wobble with the beat?), the ui is polished, it's awesome. i haven't been able to destroy the big wooden gate yet, it gets really tough when the bees show up, but i'm not giving up just yet. well done!

great atmosphere and art style! i like how mysterious and lowkey eerie it is, and i managed to get both endings. there's no linux version despite the tag, but it runs on the latest version of wine so i was able to play it still

it has a lot of potential! really unfortunate that you guys ran out of time. also, the comment about the continued production of your game is gold. keep it up!

that was a lot of fun! i enjoyed playing beyblade games on my nindento ds back in the day, and this kinda feels like a spiritual successor. the visuals are amazing, the music is dope, the voice lines are serious, calm and just highly professional, well done guys!

this has got to be the greatest "rags to riches" simulator ever! you start with a humble entry-level fidget spinner which generates $1 per spin, and through sheer diligence and willpower, you transcend the class boundary to become the richest person in the universe!

if it doesn't work on linux, you might be having issues with sandboxing, in which case you need to launch the game executable like so:

'./Fidget Spinner Clicker' --no-sandbox

whew, that was quite a journey! it's a relatively unforgiving but ultimately fun game with an inspiring story. the spike hitboxes are evil, they impale you just by looking at you, which takes some getting used to, but the infinite lives make it bearable. all in all, good job!


that was fun! the intro/menu looks really polished and the difficulty curve is reasonable i think. spins are a bit flimsy to activate, i still don't quite get what makes them succeed or fail, but it's not that big of a deal, they work often enough

it's a shame you guys ran out of time, it's a really fun concept! the art looks great and the dynamic music absolutely slaps! took me a while to figure out that you can drag to change seasons anywhere on the screen and not just in the corner lol, it was much easier once i figured that out

that was fun! the art is sweet and the music is really funky. the chopsticks got me rolling, didn't expect that!

what an amazing little game! the visuals are really charming, the music is phenomenal and the overall atmosphere is perfect. there are some diabolical spots where it's very easy to roll over, and it's a bit tough to control the car at first until you get used to it, but it's probably a skill issue more than anything lol, i haven't played hill climb racing since forever

creative and fun little game! took me a while to figure out how to beat the fishing level, but then i saw the "no mouse scroll" toggle in the options and was like wait a minute lol

that was a lot of fun! took me a minute to figure out the controls, but it's all pretty self-explanatory. would be fire with destruction physics!

well that was fun! really creative and funny, the only odd thing is that if the operation went according to plan, you still have to defend the removal as if it were the wrong organ instead of just saying "you're welcome" or something, but it's no big deal really.

it's fun and looks great! could use some audio tho. also, i assume the linux build suffers from the same issue as the broken windows build, but the fixed .exe runs using wine, so i was able to play it that way

fun little game! really unfortunate that you ran out of time. by the way, if you end up remaking the game, i suggest you round the displayed health (assuming you don't do a health bar) instead of just printing it directly, as it can get really funky sometimes, and add some audio. otherwise, good job!

looks great! really solid foundation, it's unfortunate you didn't manage to finish it during the jam

fun game! really has quite a bit of potential, and might even work exceptionally well as a multiplayer game.

regarding performance issues, i ran the game with the mangohud overlay on linux and here's what it looks like (i have a radeon 7900 xtx). it runs very smoothly but the gpu load is a bit higher on average than what i get when i play minecraft with sildur's vibrant shaders extreme with volumetric lighting, so i assume it might indeed be a graphics-related issue? i also tried it on my steam deck oled and it really sweats, the cpu load is relatively benign but the gpu load hovers around 94-99% and i get around 48-54 fps most of the time, though sometimes it drops to around 13-20 fps momentarily

that was a lot of fun! exploring different endings was quite a fun little journey, and the skip and quicksave mechanisms make replaying the game all over again much more bearable. the atmosphere is lovely, art and music are spot on, the first death stare moment caught me off guard, i'm only a bit disappointed because i was expecting baby shape simulator 2026 but oh well

fun game! the "think before you shoot" mechanics are really interesting. sadly, there doesn't seem to be a native linux build as declared and it didn't even run using wine, so i played it on windows

fun game! the controls seem to be a bit rough around the edges, but it's not a big deal as the levels are short and you respawn right at the beginning of the level. also, there's no native linux build as declared, though it runs well using wine so it's fine. good job!

this computer program, together with all associated digital media, forms the very pinnacle of cinematic storytelling that will remain unmatched for centuries to come

that was really fun! i loved the mechanics and level design and the plot was funny! well done!

awesome game, really creative and the story was a nice touch! there still seem to be small bugs here and there, for example, it seems like a slot was free but i couldn't place a card, last time it was on the leftmost slot. or is it something intentional i overlooked?

i guess sidney might be bounce's granddaughter or something lol. glad you liked it!

it's quite a relaxing game! the wheel always landing right between two segments is diabolical, i like it. and once my radeon 7900 xtx kicked into action, it really felt like i was in a kitchen, that's some good immersion there!

hey, you gave it a shot, and that's what counts! sounds like a promising concept, and i'd love to play it after the jam in case you plan on finishing it. also, congratulations and best wishes to you and your family!

this game is perfect for blowing off steam! kinda like swinging a lasso and then bam, you mow them down!

fun game! looks simple on the surface, but there's a lot of strategy in it thanks to the rotating shield mechanics. could use some music maybe

awesome game! really like the aesthetics, it's kinda gloomy but in a good way, a sunset in a city. a little bit buggy, but you can reset easily by pressing r so that's fine. also, i like how there's no key which lets you skip levels and it sure ain't backspace :)

fun and creative game! you can get stuck in walls easily which is kinda annoying, but the reset button makes it easy to reset quickly without punishment so that's fine. also a bit annoying that it was an installer instead of an .exe and that there's no native linux support as declared, but it runs well using wine so that's great