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superinfra

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A member registered Apr 16, 2025 · View creator page →

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17.77 car, 9.32 bike!

I noticed there was a bug where if you press esc to try and go to the menu while on the win screen, instead of opening the menu it lets you drive the car again and continues the timer, showing both the win & failure screens when you run out of time. The pause menu opens but doesn’t work after that (at least not until I restart with space). Same thing the other way around.

As for the gameplay itself, driving both the car and the bike felt really nice! I’m not sure if they had different physics or not. The impact sound effects are funny and sound nice but seem slightly delayed. The car was a nice challenge, the bike was really easy but fun to speedrun! I liked them both, great work.

Nice and simple shooter! I had fun, it just feels a little bland. There wasn’t really anything stopping it from just being a normal top-down. Overall it’s very well done, the last run to the helicopter feels very exciting especially since that’s right when it gets really crowded!

That makes sense! Thanks for clarifying. I enjoyed playing a couple more rounds knowing this and I like it a lot more now. It is a little weird against walls, and I think it could have worked better if it was checked based on the actual rotation values, but the game is very nice. Great work!

First playthtough, I died to the king and got a pretty self-explanatory “integer divide by zero” error, but it somehow switched the loss screen to victory and broke the game. I had to refresh.

Second and third playthrough I had a deeper understanding of what to do and had some fun with it! Very clever twist on normal death mechanics. Even though I don’t really enjoy this genre, it’s clear that a lot of effort was put into this game. All the different enemies were interesting, and they all need different strategies to beat them. Great work!

I don’t think I’ve ever seen a timed clicker game but it works surprisingly well together! I got three endings (one being death) and all of them were interesting. I don’t think I really have to tell you at this point, but the art style is awesome as well. Awesome game!

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Thanks for playing and taking the time to write this out! I did go back and forth a couple times on whether the X button should delete the lines or not, and if I had extra time, I probably would have made it a difficulty setting. I’m glad the UI worked alright for you, it’s super annoying to have a massive bug like this one but at least not everybody’s getting hit by it.

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Unfunny Joke Comment

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Actual Feedback

Good game! I didn’t get any coins or anything but the (presumably) normal ending was great on its own. VA is well done, but I had audio issues in the first couple minutes. Still, I understand that’s not your fault. Overall the game felt very professional and doesn’t really seem like something made in 4 days! Nice job

Don’t worry, it was a good addition, and yes I did have lots of fun!

Haha fair enough. 4 days was pretty tough. The description helped a lot though! Now that I understand them, the puzzles are clever and pretty much the perfect difficulty. I had fun with every single one of them. The last level was a nice finisher, it took me a couple minutes and finally solving it was very satisfying. And the art is still great. Nice work guys :))

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Yeah, I had similar reports about the UI. I had to try and fix it in the last hour, so I probably missed something 😅

But thanks for playing! I’m glad you enjoyed it.

Can you actually tell me your monitor resolution if you don’t mind? I obviously can’t fix it now, but I’m curious if it’s something with that.

Thanks!

Wow this is great! Amazing design and very addictive. I agree with the other guy, if I had this on my phone it would be at the top of my screen time chart. Definitely keep working on this after the jam.

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Cool game! Made me think of this Bill Wurtz clip that’s pretty much ancient now but still kinda funny.

Anyway, the game is great. It’s cool how the same map can make a bunch of different levels that are all really fun. The character slowly getting super sunburned is a great detail! Sometimes (mostly between the two overlapping umbrellas at spawn) I’ll enter a shadow and keep taking damage, which is a little annoying, but I usually survive since going out and back into the shadow fixes it.

Awesome puzzle game! I was a bit confused on how to bomb timer worked at first, but I think I figured it out eventually. Great art!

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Art is very well done as well as the gameplay! I’m a little confused on what the thing to the left of the chair was supposed to do other than count files, it had an interact button but didn’t do anything. Maybe I just didn’t play enough levels though. Either way nice job, I had fun!

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Pretty fun especially for a typing game, they’re usually not my thing! I wish more letters were visible at a time, but I really don’t have any complaints other than that. Also, I think adding the different backgrounds was a weird time management choice in a 96-hour jam, but they all look super nice, so it worked out. Nice submission!

Nice game! Maximum count was a good, challenging touch. I couldn’t get past level 10 since I’m using a trackpad, but I might have to find my mouse to come play the rest later :)

Awesome game! The jump > bounce > staff combo is super fun to do and I love the animations.

Rude ass goose. Pretty fun guessing game! There was math, there was gambling, and there was goose as promised. Didn’t see any philosophy though :(

Nice simple game concept, good use of the theme. I’m really confused by what counts as down, though. It seems inconsistent. But the sound the arrows make when they hit the ground is satisfying!

It’s too late to add an in-game tutorial, but please add something to your description! I was able to figure out that the carpeted tiles give moves and bare tiles don’t, but not before I think most people would have clicked off and played another submission.

As for the game itself, I like it! It seemed fun in the first few levels and if I understood the game I think I would have fun completing it. The art is great!

Damn, this is a hard game. I’m not gonna lie, I didn’t even make it past the Tuesday level… but from what I played it seemed like fun! Nice art & soundtrack too.

I had issues with loading time, but once I got in, it was surprisingly difficult! Didn’t make it all the way to the end but it seems like a tight finish. Very fun!

Thanks for playing!

I love all the different items! I didn’t expect to have to build multiple rockets in one game, but that makes it really fun.

My last rocket didn’t even land in time lol

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Easily one of my favorites so far! The music is great and I really like the gameplay. Sometimes I’ll accidentally click the wrong thing when it dives in front of something else, but other than that, this is a very good game you made!

image.png Oh hell no…

Cool game, it was fun to watch new progress bars pop up every time I did something dumb! I have to admit, I’m a sucker for random UIs that serve no purpose other than being funny, so I liked that and the Breaking News along the bottom.

Nice game!

I like the concept, but I feel like the main mechanic of blowing yourself up is severely underutilized, especially compared to the spikes. However, I did like the layout of the levels, where a little bit of exploration is required before you can just make it to the end.

If there was more use of the exploding mechanic, I think the game could be better, but either way I had a good time playing! Nicely done

Thank you for reporting this! I just noticed this comment… it looked fine on my display, even in the export. But the Player Settings had a different resolution than the one I designed the UI in, so I matched it on both Itch and Unity. Did that fix it? I usually export to Mac, so I don’t do web exports often.

The movement feels very satisfying! The clocks are pretty easy to miss with so many asteroids on the screen, though, at least in my opinion. Overall a very nice, simple game! Good amount of asteroids where it feels challenging but not impossible.

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Very tough, I couldn’t make it very far. I feel like the hint feature is way too OP since it reveals the entire path. Maybe it could fade away when you release the button so that you have to hold it down and memorize? Either way, a very fun game! I’ll be back to rate it

Edit July 26: I replayed this and did all the levels and it’s even better. Awesome game!

53.87

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The dialog in this game sounds exactly like a conversation between brothers. Doesn’t try to be smart or anything (really, it’s pretty stupid), they’re just yapping. It really feels like I just watched this happen in real life. Very cool!

Very, very slight spoiler

The music coming in at the end hit me like a truck, too

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I really like this one! I didn’t get any super crazy upgrades like the giraffe or the banana, but I got the watermelon and it was kinda funny (although my wrists are very tired now). The itch page is well done too. Overall very nice game, I had fun with it! 42 upgrades is pretty impressive for 3 days (there’s still one day left as of writing).

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The commentary window is cool and the game is very fun! There were bugs, though. The timer went negative after I ran it down on the third level, and I don’t think it’s supposed to do that

Another banger the randomizer gave me, I’m way too slow for this type of game but it was still fun nonetheless! I didn’t expect different weapons, that makes it even better.

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Made it to level 3 so far and that one is awesome (so are the rest but that one really stood out). This game has very fun character movement and great level design

Only issue I had was, I thought the gap in the level i mentioned was a wall… but that’s just me being stupid. the level is literally called “cross the gap”

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image.png Saw this game on Youtube. Not sure if I’m proud of my score/uptime or not, seems pretty average compared to others… but the game itself is very cool. I thought it’d be pretty boring and the graphics definitely put me off but I would 100% buy this if I had to

Of course the report button doesn’t have “stolen content” in the menu. I think shroomychrist has to take it down, but then of course they’d have to make a Roblox account and do it through the dashboard…

Alright, I'm very late, but here's some tips for the King Kong level that everyone's struggling on.

  • It's impossible to do everything in a single take.
  • You can't pull the princess out, the grip is too tight.
  • You can move the King Kong event for a reason.