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SupergamerXD

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A member registered Jun 15, 2020 · View creator page →

Recent community posts

it is funny

not in demo

(1 edit)

Great work! The addition of the Karma Gates and hand sprites is lovely attention to detail.

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I've tried windowed mode. And I know my video drivers don't crash because I have no problems in other games.

VotV is an exception, and unfortunately I cannot play with this bug.

The game seems to crash right after I start seeing strange flickering dots of lights in my vision.

On 0.5.2, the game crashes every few minutes with an error:
"Unreal Engine is exiting due to D3D device being lost. Error: 0x887A0006 - 'HUNG'".

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My thoughts on this short-but-sweet game:

Love the thematic elements that used the ASCII display in unexpected ways -- the styling was great; despite everything rendered by mono-spaced characters (Dwarf Fortress, anybody?) everything always felt very fluid.

As for the gameplay, it always evolved without overstaying its welcome. New mechanics were seamlessly integrated without feeling like an afterthought and none felt needlessly tedious.

Some of the later levels were quite tough, not because of the planning involved behind the puzzles, but because the lasers led for some VERY short windows of opportunity. I have a very fast typing speed and even I had to retry a few times.

The worldbuilding is great and the ending left me craving for more about the scenario. The characters do feel like real personalities, although at times they seemed a bit hackneyed. But I feel like that's more of a subjective bias on my end.

I'm not sure if the concept would hold water if made into a full game. But for its current length: just perfect! Thank you for this experience!

The backpack is a separate "storage" item that you can put items into and wear but it doesn't increase how much you can carry directly. Even with an empty inventory the rifle can't be carried. I'm led to believe that it simply can't be used in this stage of development.