Dang thats a lot 130MB
Superfly1842
Creator of
Recent community posts
Okay I may be wrong but can you possibly look into an issue:
Have a save without the mod ever loaded on to it. Have several vehicles in the save before loading the mod as well. Now load save with mod, reset a vehicle. It seems they completely bug out if its reset without the shop configuration set up.
Cannot bale the corn stalks or soybean straw it immediately bugs out the balers. Tried loading new save with zero mods and still had same issue. It will allow you to round bale if there is a wrapper on the back end of the round baler. But cannot square bale.
Also, could not sell the soybean straw and corn stalks at the designated point on the map. It was loaded loose bulk into a trailer. By the time I figured out the baler that worked (round wrap baler) I had already put in the Sell everything mod.
Its not. You cant lower the top rack before the lower rack. So only the rack that can be moved has an active trigger. It has to be this way or else the animation would clip. And headers would go to the moon. So when you place it first time take note of the numbers. (If youre changing it to concrete pad)
Now on the control panel it will light green for which rack can be operated.
So place it, and check the control panel for the green light near its corresponding number, go to that trigger(stand on top of the number on the foundation) and activate.








