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supaeTheGoat

5
Posts
A member registered Oct 09, 2025

Creator of

Recent community posts

Yeah I just had that happen to me when I went to look at it. We included a respawn button for scenarios like that but I don't think that was communicated well to the players. Thanks for the followup!

I really enjoyed this! I found the first puzzle really confusing and ended up brute forcing it lol. But the other puzzles felt like the right challenge level.

I thought the atmosphere of the game was the strongest point. The rain, the doors, all of the sound--it was very well put together. I noticed that it was made in three.js, which is super impressive. Very well done!

Hey Eri, Thanks for playing! I'm glad you enjoyed the game, we had a great time making it. I wanted to ask though where did you get softlocked? My team and I are going through any bugs to hopefully learn something from them right now, and it would be great to hear from you.

Hey Pots, what part of the game did your head get stuck in the wall? Hopefully the team and I can avoid the mistake in the future.

Thanks for the feedback! Glad you enjoyed the non-linearity, our goal was to have at least a small hint of that.