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sunfirewings

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A member registered Apr 02, 2021 · View creator page →

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This is an amazingly gorgeous game with refined polish in all aspects, with the distinctive character design and art (our pocket blue boi, autumn red panda mentor, and demonic-coded boss-man), heartwarming story (this was... too relatable!), sound effects and ambient music (voice acting also top-notch), and the programming (everything went smoothly, and the glitch effects were very cool)! Even the gallery extra let me flip through my favorite stills across expressions! 

I appreciate how you set up the mentor-mentee friendship with excellent anchoring details (chocolate croissants! Dream usernames! being late by 5 minutes to save a cat!), it was hurt/comfort in all the right ways, I really needed this! It also has to be said, I appreciate how both lead characters are historically underrepresented in the games industry, especially with the femme mentor and fluid mentee! 

I'm so excited to play your future games! So much inspiring work here ~

Wow, what a great premise! I was jamming along to the very catchy tune (felt purposefully oppressively optimistic?) while awaiting my inevitable doom haha. It took me a few tries to stop plummeting / getting lost, so I wonder how you can tie in more straightforward onboarding (even mentioning the controls, like how to physically collect trash and throw it into the furnace). 

Overall a fun short game with potential, the desert theming with the skeleton PC felt cohesive and it was interesting to traverse the world while attacking (and mostly avoiding) the little monsters. I also had some issues with collision boundaries and ultimately went into an area where I got cornered between cacti and sadly lost all my health from animal attacks, but I see the appeal in running for your undead life through the desert! I wonder re: revival points, story, and other aspects could be *fleshed* out! 

Very thoughtful world building and story, I like how you onboard the player to the potion-selection aspect very quickly with two customers (so we immediately make use of the list!), with different paths to explore re: foraging, delivery, and market-shopping before ending chapter one. It's a solid beginning for a text-only game (with immersive foresty ambient music) or a prototype for a future visual novel / open-world setting, though if it's meant to be Twine-only, I wonder how UI changes (even the background color, font, or buttons) could enhance the coziness! The key visual is adorable and drew me in from the start!

Very cute! Seems like a fun experiment, or a mechanic for a future game!

Great work with the worldbuilding (esp how you use the interview to set-up the background of war and ongoing political discussions of personhood and complicitness)! The two ending choices highlight one of the key themes here, is there ethical consumption / production under capitalism, and to what extent does it matter to someone who just needs to survive? I would be interested in reading a future version of this story : )

I like the concept of how core revelations impact how we move around in the world, and using the metaphor of package delivery and relearning the city as you relearn how to be yourself! : ) great work!

Thank you for your feedback! : ) appreciate your comments on morale, and omg yes, I have a soft spot for the Magritte pen too!!

Thank you for your feedback! : ) glad you liked the cycling and morale! We'll update the UI... one day! 

Thank you for your feedback! : ) glad you like the pens, it was one of our fave parts!

(1 edit)

Thank you for your feedback! We updated the file (after the translations, 1/2 of the game is using the stories to talk to your parent with morale)!

Thank you for reading/playing! : )