(Disclaimer: I helped test this game.) I really enjoyed this. I wish there were more puzzles, of course, but it's a fun little apertif of a game, and the "Picross but different" logic is quite satisfying. Also, it has an absolute banger of a soundtrack.
Sunfall
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This was a delightful little snack of a puzzle game. Thanks so much for making it.
Had I known that all the mines always moved, I would have used that for solving. I don't know how I feel about the fact that that wasn't made clear... but the puzzles weren't all that hard one way or the other, and in a full-fledged version you could make use of that behavior.
My only real "issues" with it are exactly what you'd expect from someone who's played Tametsi: in a full-featured version of the game, I'd want basically all of Tametsi's functionality. Autocomplete with a click, the ability to doodle notes on the grid, a countdown option, etc. None of that is important for a game jam version, of course! This felt perfectly complete as-is. But Tametsi done spoiled me.
Thanks again! So good.
[EDIT: Just wanted to note that I got here thanks to the thanks in the credits of "14 Minesweeper Variants 2," in case that's useful information for you.]
I know the algorithm Simon Tatham's version uses is hyperlocal (it never requires more than a distance of 2 deduction), and given the way the screen scrolls the bottom row will always have at least two rows above it fully visible, so I actually don't think it'd take any modification at all.
In any event, thanks for replying. This really is a neat idea and game. :)