Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sunfall

3
Posts
A member registered Nov 29, 2016

Recent community posts

(1 edit)

This was a delightful little snack of a puzzle game.  Thanks so much for making it.


Had I known that all the mines always moved, I would have used that for solving.  I don't know how I feel about the fact that that wasn't made clear... but the puzzles weren't all that hard one way or the other, and in a full-fledged version you could make use of that behavior.

My only real "issues" with it are exactly what you'd expect from someone who's played Tametsi: in a full-featured version of the game, I'd want basically all of Tametsi's functionality.  Autocomplete with a click, the ability to doodle notes on the grid, a countdown option, etc.  None of that is important for a game jam version, of course!  This felt perfectly complete as-is.  But Tametsi done spoiled me.


Thanks again!  So good.

[EDIT: Just wanted to note that I got here thanks to the thanks in the credits of "14 Minesweeper Variants 2," in case that's useful information for you.]

I know the algorithm Simon Tatham's version uses is hyperlocal (it never requires more than a distance of 2 deduction), and given the way the screen scrolls the bottom row will always have at least two rows above it fully visible, so I actually don't think it'd take any modification at all.

In any event, thanks for replying.  This really is a neat idea and game. :)

I really dig the idea, but I wish it generated unambiguous puzzles.  My very first game had a point where it was a 50/50 guess.  I mean, maybe it wasn't with solves that were offscreen and came back, but there was nothing I could do with what I was given.

Cool nonetheless, though!