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SunBeamDev

27
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A member registered 42 days ago · View creator page →

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Really fun game, even if it's kinda hard sometimes. The alien design is very funny and you got a nice, consistent artstyle.

Only thing i didn't like that much were the lasers, since you're constantly looking up to the hoop, so it's easily missed where the floor is already gone.

Took some time to get into it, but once you get familiar with the minigames this is pretty fun!

Omg this is definitely one of my favourite games from the jam i played. Absolutely immaculate vibes, the soundtrack fits the game so nicely. And the amount of polish put into this is incredible for 4 days, like the pause menu is so well done, the soundtrack variation here is also so good! Great job!

I do agree with some others that the timer feels a bit harsh, and the player controller feels a little weird to control at times.

But other than that, this is a very well made game. The musicthat  perfectly fits the quirky artstyle, and the art direction in general really stand out. Well done!

I really liked your game idea and liked playing the first level. Sadly once i complete the first level i can't press the continue button no matter what i press, preventing me from getting to the next one :(

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The cutscenes that play before each level are very nice. I also liked the winscreen ui design, good job. The movement could be a bit more fine tuned, but overall i really liked your game!

Really cool game concept!

I too experienced heavy stuttering on the ship, though disabling shadows helped a lot. Also i don't know if i missed something, but i experienced an anoying bug where if i chose to stay awake instead of going to sleep, i couldn't interact with the hammock anymore, softlockig the game.

With some more work put into it I can definitely see this game doing pretty well as a full release, as the foundation is already very good!

Controls very smoothly. Took a few tries to beat the AI, but that made it all the more satisfying when i actually did.

My camera sometimes looked  into a random direction, but other than that, really impressive and polished work for 4 days of time, congrats!

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I agree with the others that getting a new minigame after a few minutes of gametime and getting instant gameover when failing feels a bit too punishing.

Other than that the presentation of the games is really nice and the entire games is very well polished!

Absolutely addicting game, very polished and a simple but effective artstyle. Really well done!

There is missing collision on a lot of objects and some walls, but good job for managing to get something out in a few hours. I especially liked that you took your time to add ambient sounds to the different biomes, nice touch.

Fun game, well done! I too liked the second level the most. I also think you could reduce the time granted by the cherries a bit, as once you collected some of them you have so much time that it reduces the tention of the mechanic a little.

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Very fun mechanic, got it after a couple of tries :)

Also good job on the explosion animation!

Very fun and polished game! Had a nice gameplay loop, with some good variation. Also love the background music!

Some minor feedback would be that the menu artstyle seems very inconsistent with the gameplay artstyle. Maybe change the art of the menu to get a more cohesive look. Other than that, great job!

Fun game idea, could definitely be expanded on! Very nice job for your first game. 

The only major bug i encountered was that you can't shoot after a reload sometimes.

By going in order of the color theme of each train car you passed, i probably should have given more hints regarding that. Thank you for playing!

Really liked the game loop. The UI is very polished and the lift off animations are very charming. 

Think my only other feedback is regarding your itch page, as some screenshots would definitely help your game gain more attention. It would also be nice if you would enable the game to be playable in fullscreen, as otherwise some of the UI text can be quite small.

Absolutely great looking game, and the main mechanic was really fun, too! Really polished aswell, great job!

Very beautifull artstyle. I agree with the other person that the timings for the jump can be a bit harsh, but other than that great job!

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By going in order of the color theme of each train car

Thx for the feedback and for playing my game! One more question, did you discover the multiple endings? Wasn't sure if i made that part to hidden.

Your main mechanic is very well fleshed out, great work for only two days!

This is my game, would love if you rate mine since i didn't get that many total ratings. Will definitely rate your game later!

https://itch.io/jam/comfy-jam-summer-2026/rate/4692688

Really liked the atmosphere you created! The font was matching that vibe and the sound design was really good!

Pretty fun game! Has a good length and offers enough gameplay variety during a playthrough. I didn't quite catch when customers were lying, maybe some kind of indicator or uncertainty in the way they phrase their order would help.

Very chill game with a lot of little things to discover!

As a suggestion i would maybe add some kind of settings menu, as the default sensitivity is pretty low, making the character a bit slow to control.