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Adel

37
Posts
8
Topics
8
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A member registered Jan 15, 2017 · View creator page →

Creator of

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Merci ! ^^

Merci !

Merci !

Merci !

Merci

Thanks.

Yes,  but the phaser3 documentation make it not worth using for now, lot of waste of time in order to figure out how things works in phaser3.

Very good work, the game is appealing and very playable.

There is too much camera shaking in my opinion, similar in Wayward Souls.

Also the camera movement should be slower when the player jump, or maybe it is a vertical parallax that create that effect.

This looks really promising.

This is really a fun game. 

Well done.

Merci ! content que le jeu te plaît.

Content que ça te plaîs, merci !

Merci !

XD

Excellent, Il lui manque juste un leaderboard.

Enorme, un chef d'oeuvre et bien difficile.

Excellent, agréable à jouer et respect du thème de la jam.

Bravo.

Merci !

Merci ! :D

Bravo,

J'ai vraiment bien aimé y jouer et y rejouer !!

Très bonne idée et très bien réalisé, bravo à toi.

Mon meillieur temps pour le moment c'est 23sec.

merci !

Salut,

Est t'il possible d'avoir une version pour linux ou bien le code source ?

Merci.

Bravo, très agréable.

Merci !

Thanks !

Merci

Très fidèle à l'original et agréable à jouer. 

Je viens de finir un clone de Space Invaders ,  https://sultancodecamp.itch.io/space-monsters, au départ j'ai voulu un identique à la version Sega SG1000 mais finalement il est different.

Bravo, j'ai hâte de voir la suite ! 

I really like the look and feel of the game, the ingame menus are neat. Got killed by the second mob in the corridor. I found that the fights are a bit slow, but maybe because it will be a multiplayer game ? 

Merci :)

J'aime bien, un peu difficile.

Un guide comment utiliser Emscripten avec Lua et love 2d ?

Source code at https://github.com/AdelMahjoub/phaser-ce-platformer-demo

Thank you for your feedback.

I used javascript and Phaser to build the game. At first I wanted to target mobile devices using Cordova, but then I though maybe I should learn C# and unity so I could target more platforms without worrying about the build tools. There are a some  missing features such as boss fights each 10 waves, more power ups and weapons and player stats (kill ratio,  accuracy etc) along with a leaderboard on each stat. 

The core gameplay is exactly the same as the game in the video you posted. Maybe you could add the features that I skipped in Front Invaders.

Here the source code of the game if you are interested to check how the game was build. 

Thanks again for the feedback and good luck polishing your game. 

Don't forget to post the link of your game when it is ready !

Thanks ! Glad you like the game.