Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Suitcases

17
Posts
1
Followers
6
Following
A member registered Aug 19, 2016

Recent community posts

It got discomforting at the end. I liked the work with the pixels image like the moving background behind the seller and his desk, then the waving circle by the end. It's all simple stuff, but it adds flavor.

I feel like you could do much more with this. It only felt like a start, I'd be torturing the player as "the god" after breaking that fourth wall.

The music, the tea, everything could combine into a sickly world ruled by a creepy dev who decided to become a god in their own game. And I'd probably keep that consent/antagonize mechanic, leading to maybe 2 paths? Because my first thought was "okay, do I wanna be an *** to him, or be kind?" 

(1 edit)

here I was thinking I can make a simple U-turn where the road decided to become a stair. Then I fell off the map. (don't go off the road, kids guys, your car will fall into an endless abyss and your all existence starts shifting colors like cray-cray.)

The driving system felt to mechanic and unreal. When you turn you expect the car to keep pulling you in the direction it drove before, not just completely change course. Unity got physics for that, I know it's probably gonna take a while to fix and adjust it, but for the sake of some realism... I believe you get it.

As far as I'm understanding, there's still no goal for the game, nor music and such. I think focus on the driving system (unless you like it that way), make a reset mechanic, and maybe make some ground around, though it would be cool driving a road which goes like a roller coaster above ground, but then make it apparent. The basics work.

Edit: refreshed and checked what happens when my fuel goes all down. First I fell off to the right, where there's a white chunk and got stuck (forever, can't reverse) and then I just pressed the gas pedal to empty the tank. and voila - nothing happened.

well, it seems like a first time game, so it works all in all.

Things I think you should implement, I'll try to order them by priority:

1. Goal - I went to the end, got all 3 (orbs? cubes?) and got back... Idk what else to do from there. Maybe add a story/narrative element to it. Doesn't have to be complex story, just make the goal more desirable.

2. Manage borders, and death system - so I fell down twice, sorta purposely to test it, and I just got stuck.

3. Music/atmosphere could add a lot. It doesn't have to be so original, plenty of free assets are available to you online. And if you already got a story, set the atmosphere around it. (and I don't say you have to throw the simplistic look of it, it's a style choice you can see quite often.)

4. The HTML5 version is broken on my end, I'm using Chrome as my browser. I believe it's something probably small.

5. This may sum it all up, but a menu with settings, tutorial/help, continue (not that there is much to continue yet) and so on... It just makes you feel like you're not thrown right into it.

I'm sure you have the intention to make more levels, but as long as you prioritize these things (especially 1 and 2) I believe it would be easier for you.

P.S. what's that square black border in the beginning? A tutorial sign?

one thing - the timer at the end is broken. I can guarantee that on my first run it wasn't 0 seconds, nor on my second 19 seconds.

I enjoyed it, even though I didn't know it's part of a game jam. Cool theme, nice execution. One little detail I'd change is the "OK RIP". sounds condescending, but it's just a string.

After almost 800 words "I won" but no victory. (No V, the rest was there from a really early point) Such a clever game that kept me in and even searching words online, trying to figure out what letters some things represent. (The coin was really a stupid misunderstanding of mine, for over 200 words at least.)

The music imo is a bit annoying, and that bzzt  really kills it even more. Finding the right positioning with some stuff were a bit tedious at times. Still I think it's a good game. I played it for several hours during a few days. Struggled with a really small variety of letters. Currently at 835. I would make it autosave game, cuz sometimes you just want to leave it aside and get back another time. I did it by leaving the tab open.

neat game, I like the artstyle, fitting the veteran investigator and his agenda of old-fashioned stuff. Took me some time to figure how things should work, and I did need a brief review on the buttons, but all in all I think it's good. There's the music that isn't so extravagant but just enough to set a jazz mood.


SPOILER:

the jumpscare almost gave me a heart attack.

I didn't. Sorry for your loss, but I think that because you've been through that, your mind lead you down this rabbit hole.

I found myself sitting on this for over an hour, totally addicted. 

One thing - when you win or lose there's no screen telling you this.

I've "reached" level 9 and I was wondering if it means I keep going the kill spree, but I got one step and it seemed like "it crashed" though it didn't. I want some fireworks or a congratz caption.

I don't remember when I got goosebumps like those the last time.

And that is why I don't drink and walk... Great game, though I really got pissed at the second airboarder, this %#%#$ . I'll complete it... Maybe.

The main issue of this game is that for some reason you chose not to make it compatible to people who use mouse and keyboard. Forward is Z, freeze is A, right is D, left is Q,  dash is Left Shift, jump- who knows?! It's clear you put no effort to making it for the keyboard setup, and put it all into XBOX controller setup. It's a shame, really a shame.

I can't be the only one who's sad that this game requires you to have Oculus Rift and Touch. I have neither of those, and the trailer looks so appealing. I hope one of my favorite YouTube gamers like Markiplier or JackSepticEye would make a video out of this, because by it looks it is so intriguing.

The main issue which very annoyed me  was the scrolling to accelerate. Took me too long to understand that, to the point I've almost ditched the game, and it's tedious and it's just takes out the fun. The idea however is fine.

Well, I understood what I did wrong, I thought I should somehow imitate the photo which is used for an example, while I needed to look for the scene in the picture in my hand. I've beaten the game. It was quite short. I guess you did it to try if this concept is good and see comments, and well, it's an interesting idea, though I was looking for some more actions rather than just taking photos, perhaps adding characters with whom you need to interact and talk so they would do whatever you wish for your photo. It's just a single idea that popped into my head. Also, make some story about it, for as long as it seems to me, I was just figuring out how to build that room. Perhaps it's your own room, and you need to somehow start memorizing it, like 'Memento' (Which I guess inspired you) and you start to remember your family, friends, career, life choices (poor ones or good, depends on the story you try to make) and so on, and maybe you'll be able to control and see the game from the point of view of different characters. It has good potential indeed, needs a little build up, but you sure got it going pretty well!

this game seems really nice, but on the very first challenge, I can't hold a picture while taking another picture as required in the mission, I guess I misunderstood something. Would like for a tip, cuz it seems like a cool game, and I don't wanna say it's bad just cuz I can't understand the very few controls for somehow