It's vibe indeed!
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Hi, I'm an artist looking to join a talented and ambitious developer/team who wants their game to look good with original visual assets.
I want experience with the Roguelike/lite genre. I will work primarily from thursday and through the weekend. That means I will make no demands to the game design whatsoever and you can consider my service as a kind of addition to your game in the late development/polishing phase. Can adapt to a variety of different styles but I would prefer to work with a fidelity higher than "command promt" visuals.
I prefer working in Unity using C# but if you work in another engine I can just deliver the asset files and you can do the implementation yourself.
Check out my portfolio here: https://antoniusmarcussen.myportfolio.com/game-design
So message me on Discord (Antonius#4916) if you need an artist.
And btw I can do composition and audio engineering too if needed!
Really fun game! Some feedback: Would be nice to actually respawn at the last "hole" instead of from the beginning (maybe I'm just a filthy casual player..). At one point i died because of shooting myself into the lava ceiling. Would be nice if the ceiling was solid! Also, it didn't take me long to figure out that I can just click very fast and never even use the platforms, and go down in slow-motion all the way, that's how I completed the game. All in all very good job!
When I found out how to get the game started it was really fun, I love how the character just rotates around, I believe you could do more with that and turn it into a mechanic after more development time. All in all a good job!
Really cool game! Impressive just how many levels you have created! Really an inspiration for me to remember to make the first minutes of the game really easy for new players. You wouldn't find my game nearly as intuitive to play I can promise you that!
Great game about the pursuit of "happiness" and ... incest!!! j/k, that was really one of the most polished games I've seen yet! Only critique is the UI could get a bit cluttered at times. Good job!
Yeah unfortunately as several people in here has pointed out the "level design" is a bit confusing. Though I'm glad to see some people actually sticking to it until those enemies start showing!