Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

David Hamon

16
Posts
2
Followers
2
Following
A member registered Jul 21, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for your patience and giving the game a second chance. Really appreciated. 

We'll see, there are some other submissions that really stands up too, but we would be honored for sure ;p

Dunking nemo.It gets harder when tides are lower. Water simulation is very cool . Great job on that. I'd love a more physically accurate trajectory when the fish goes out of the water !

Many thanks for playing the game and pushing through the game onboarding :). Im glad we've had a fellow RTS player to test our game ! . 

On the submission version, yes there are still some bugs on workers behaviours that can be annoying. We'll publish some fixes after the game reviews are over.

We haven't stated if we're going to push the game to a  more complete version yet, but if we do, we'd love to have suggestions on what you'd like on the game as a solid RTS player.

I've had a fun time playing the game, the variation of collectibles affecting the gameplay is very nice ! Very solid game. Feedbacks are great. ( PS : At some point i've got stuck on the shore by sticking to the top of the screen while the tide was changing)

Really nice job ! Loved the art and presentation,  onboarding is easy. Fits perfectly the theme aswell. I really struggle passing first day though ;p

Thanks for taking time to test the game ! We agree on the tutorial point ;0

THanks for testing the game and for your review ! The boat is actually in top right of the map and cost 100 wood to build. It is indeed a bit hidden, we didnt have time to add a more extensive tutorial :( 

Thanks for the comment and for the warning about screen size ! We scaled down the viewport in itch for the game if you'd like to regive a try. 

Nice ambiance and style ! My finger hurts but was worth it 

Very cool ! 

Sadge

Impressive to have created a coop game with lobbies all running on WebGL for a jam ! Arts and UIs are very cool. I did the game in Coop mode. We did two runs, I think the second game was a bit broken, but we lost only 10% of the house valuables.  Would have loved to have more gameplay as well , the physic is a bit cranky.

 Congrats to the team ! 

I played the updated version  and can confirm this is much better. I enjoyed the second level, wandering around to deliver the ressources ! I went through the whole game, The added wind effects, rock textures and all makes the game more understandable.  I struggled a bit to enter/ exit the tunnel though, i found that I had to ride on the very left border  of the metal plank, collisions were everywhere else (maybe useful for those getting stuck here). Anyway good job again to the team the second level really give a better idea of the gameplay experience you wanted to deliver !

Very cool main menu concept. Base concept is very ambitious, a car game is very demanding in details to get the full fun out of the gameplay. The game is lacking these details but you managed to pull out an entire level. Good job ! 

Très beau jeu contemplatif ! La gestion de la musique, les effets etc. ça fonctionne très bien. Les contrôles aussi sont assez satisfaisant, bien vu d'avoir permis le fait de planner ! Surprise sympa quand on monte sur une des montages et qu'on se jette dans le vide. Bien joué à l'équipe !

Very nice polished games, the overall style is neat and well finished ! Didnt manage to do the second level in less than 5 min though, is it really possible to do the 26 objectives in time ?