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Sudzu

12
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

update with the ability to download and upload saves is live!

Thank you for the feedback! I am working on weapon-specific progression and upgrades which includes larger hitboxes for easier clicking. In terms of contrast, I see what you mean. I tried to keep the color scheme to 4 colors like the Game Boy, as I'm not much of an artist so only having 4 colors to work with actually helps me when making the assets. I will take what you said into consideration and see what I can do.

updated now with the fix!

make sure you are not click spamming as it will reset your combo and not make gold. You have to click deliberately and with a tiny bit of time in between each click to keep up your combo. I do see the issue of it not even applying 1 gold on first click though, will make sure to fix that.

you know, I spent a LOT of time trying to find where browsers store the save file and could not find it for the life of me, so I think I'll just have to put in a manual "download save file" and "load save file" button so you can apply it across PCs/browsers/desktop and HTML. Thank you for the suggestion!

I apologize for the poor explanation, it was an afterthought on my part. I'm working on new features/reworks and I'll be sure to improve tutorials/explanations. But to explain it as best I can; each mission randomly generates a monster to take down. Each monster has set resistances/weaknesses to each weapon type. You need to select at least 1 weapon type and have enough Gold to cover the cost of the mission to start it. Starting a mission will lock out any used weapon types for every other mission (you can unlock a 2nd use for each weapon type by prestiging further). If you only have 1 mission at the start then there is no downside to using all weapon types for 1 mission. Enchanting your weapons will increase your success chance and always be available for every mission but will increase the cost of the mission. I hope this helps!

try refreshing to update the game, I included a text label indicating how to get started: you click on the weapon above the anvil to bounce it around, the higher your combo the more money you get per click. You can then buy upgrades at the shop to begin earning passively.

I included a button to reposition the weapon in case it gets stuck in the options menu, but it's also possible this is happening due to the physics, make sure to set the framerate in the options menu to your monitor refresh rate for proper physics processing

game has been updated with this change!

I'm impressed! haven't seen that one before haha. I'll put in a failsafe button to respawn the weapon in the settings in case that happens

Updated to include indicators for how to get started for new players and changed the number that appears when clicking the weapon from your current combo to amount of Gold gained.

That is your current combo when clicking the weapon without any missed clicks, you gain Gold based on your current production multiplied by your combo. If you have no production then you gain gold based off the combo by itself.