update with the ability to download and upload saves is live!
Sudzu
Creator of
Recent community posts
Thank you for the feedback! I am working on weapon-specific progression and upgrades which includes larger hitboxes for easier clicking. In terms of contrast, I see what you mean. I tried to keep the color scheme to 4 colors like the Game Boy, as I'm not much of an artist so only having 4 colors to work with actually helps me when making the assets. I will take what you said into consideration and see what I can do.
you know, I spent a LOT of time trying to find where browsers store the save file and could not find it for the life of me, so I think I'll just have to put in a manual "download save file" and "load save file" button so you can apply it across PCs/browsers/desktop and HTML. Thank you for the suggestion!
I apologize for the poor explanation, it was an afterthought on my part. I'm working on new features/reworks and I'll be sure to improve tutorials/explanations. But to explain it as best I can; each mission randomly generates a monster to take down. Each monster has set resistances/weaknesses to each weapon type. You need to select at least 1 weapon type and have enough Gold to cover the cost of the mission to start it. Starting a mission will lock out any used weapon types for every other mission (you can unlock a 2nd use for each weapon type by prestiging further). If you only have 1 mission at the start then there is no downside to using all weapon types for 1 mission. Enchanting your weapons will increase your success chance and always be available for every mission but will increase the cost of the mission. I hope this helps!