Nice and relaxing, I enjoyed that! Maybe having more brush sizes or shapes might help with the more detailed parts, my flowers weren't the most beautiful haha!
At first I felt frustrated not being able to complete tasks because of how the game plays out, but then I realised that's probably the message the devs were trying to get across, considering the themes of the game. Also wasn't expecting that ending - nice one!
Nice use of archive materials, managed to get all nine on my second run! Although the darker style worked well, it did make it difficult to see the progress bar at the top sometimes
Nice visual effects going into the eraser mode! Felt it might be a bit unforgiving to have a limited number of erases available (if that's what the markers in the top left meant?)
Impressive work for a team who's only been using Godot for a few days! I felt the stamina regen was a little too slow for how quickly the boss attacked