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sucitram

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A member registered Jun 13, 2020 · View creator page →

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You reminded me that I never went back and made Paku as chunky as they were in the original game so I've fixed that in 1.3.

Also generated sound effect that better match the original too - though they can probably still do with some improvements.

P.S. Gravity Express is my favourite game on Playdate. I managed 75/75 with some of the difficulty settings ramped up.

(1 edit)

What game do you have in mind?

I note that ABA  Games has an experimental Playdate port of the underlying crisp-game-lib the original was built on. It may be that your favourites run already with only a little modification.

In this case, I figured I would spend a couple of hours reimplementing for playdate to see if understanding the original source in detail would help me beat my brother’s high score. Sadly I’m still yet to crack 13,000.

No need to zip it, simply rename it to .zip

Alternatively download the latest version again. Should come down with the correct file extension now.

Thank you for the detailed set of steps.

I was able to reproduce. Simply renaming the file from .pdx to .pdx.zip allowed the side load website to accept the file from iOS. 

I’ve renamed the file for future downloads.

I noticed similar behaviour if I try to drag and drop onto the website - “Incorrect file type, please try again”

If I click “Choose a file” and select from there, the site accepts it.

Let me know how you go.

The initial implementation of the difficulty ramp was the result of too literal an interpretation of the crisp-game-lib documentation. Upon review of the source I see that this is to be done incrementally per frame. 

Released v1.1  with this change.