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Sub-Zero Squirrel

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A member registered Jan 22, 2016 · View creator page →

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No spoilers here. An incredible art style, simple, yet deep. A great story, with a small ensemble that truly keeps you in suspense right up until the end. Music captured the feel of the game, and the puzzles were simple, yet challenging. One puzzle kept me from the ending, but the author was kind enough to explain it to me. It WAS the final puzzle of the game, though. So, it makes sense to make it a little more oblique compared to the rest.  Navigation takes a minute to get used to, as you always look at a room from the same angle, regardless of the orientation of the room, but once you figure that out, it's simple to find your way. Would have been nice in full screen, as the smaller display did make it a bit difficult to make out some details. I played in browser and simply zoomed in as far as I could.  The ending was magnificent, and had an unexpected twist. Overall, a game that is more than a game, but rather a social statement that everyone should hear. 

I figured that was part of the clue, but couldn't make the connection. Thanks!

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I have a new request. Once I get to the unlocking 4 digit code, there's almost nothing to help me decide how to crack it. The clue you give needs some sort of cypher, which doesn't appear to be anywhere.  I've tried math, patterns, so far nothing works, and I'm not willing to brute force it.

Nevermind, i just restarted and got past it!

Unfortunately, it sent me back to the beginning. I'm playing the WebGL version.

Last Winter community · Created a new topic Help!

Great game so far, love the look and feel. The puzzles are really fun! Wish I could full screen it, though. 

BUT I'M STUCK! Trying to move the clock hands. 

DM me if you don't want to share a spoiler.

NGL, got stuck, and had to find a tut. Even so, I really enjoyed this!

Not sure how to get the ending, but I'm very intrigued. This is obviously influenced by an existing regime. 

Please finish this game. I love the lo-fi feel and the puzzles are fun. 

weird bug, my sword disappeared and I could no longer fight. 

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So I keep coming back to this game. It's a great 10 minute game, and has a a lot of potential. I find myself trying to get a lower score. Today, I got it in 10.  You could make this a daily competitive game by using System.Random(today's date) in order to shuffle your map tiles. Then people could compete for low scores each day. Make a leader board, even. I did that with my game Small Towns (minus the leader board), and people play it daily.  

You might also not immediately end the game when all the tiles are revealed, but rather allow the player to continue to place tiles through the end of the day, then give points per tile placed, number of unassigned villagers, etc. 

Also, this would work great on mobile. If you're interested in working together on something like that, I'd be happy to pitch in.

That was fun. It took me a few tries to get the hang of it. Only suggestion would be a restart button, please?

Cute style and music. 

Fun and funny! The coworkers need to restock between shifts, though. Also, enjoyed serving food that had been on the floor. lol.

There is a bit of randomness to the game. This version was a demo. I'm glad you liked it.

What is the purpose of the gearbox?

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lol, fun! need multiplayer!

indeed. Glad you liked it.

It took me a moment to figure out what I was supposed to be doing, maybe be a little description of how to play? 

After I figured out to use the number keys, it was pretty simple, maybe a bit too easy, since you can basically spam the music with no ill effect. i did really enojy the music though. Well done!

short but fun!

Beautiful and simple. There's just one problem; there's no way for O to ever win. X can  take the center cube and no matter what O does, X will connect 3 unless X makes some horrible mistake. That's why tic tac toe works in a 2d board. Even Connect 4 was developed with this in mind. 

The only ways I can think of to make this fair is to add a third player or to require that the game has to be won on one of the faces and disallow the center cube as an option. 

Otherwise, nicely done. The interface is simple and easy to navigate, and it is pleasing to the eye.  

Not bad, but the numbers get covered up by the tiles, making it difficult to match clues after you start placing tiles.

I'm very intrigued, but also slightly infuriated, and a lot stumped. There are 12 items on the first corner of the board, and no real way to know how close you really are to getting it right. Can you add some sort of clue that the connection you made is correct?

This might get addictive. Make it mouse/touch friendly and you've got a winner.

Fixed that and added additional failure messages.

Hey thanks! I'll make sure to get that fixed.

nice!

It's a Caesar cypher.  Look at they key again 

Hi! I imagine this is a study game for you. Great job. I wanted to let you know about a bug I found where in I can slow down the ball by trapping it against the side of the paddle and the edge of the screen for a couple of bounces. 

If I had to guess why, I would say you're calculating the ball's new velocity after a hit based directly off of the velocity at the time of the hit. Instead, set a constant for your velocity and then multiply this with the normalized value of your new velocity after the hit. 

i.e. new Velocity = mySpeed * NewVector2.normalized;

This will keep the ball moving at a consistent speed and the performance hit from the calculation will be negligible.

Keep up the good work!

The game doesn't recognize a royal straight (not flush)

I mean, after figuring out two of the digits for sure, the other only was a matter of ten possible tries.

One of the better math games I've seen in a while. Great!

Okay, I solved your puzzles, but I have some comments:

Escape room games should not rely on external tools to solve the puzzles. In order to solve this I had to: 

  • Look up a cypher from a book (the cypher is too short to solve on its own, and there's an error in the 6th character)
  • Use a QR code reader (imagine if you were playing on your phone, you'd need another phone to read it)
  • Use a hash solver
  • reference a different alphabet (no spoiler)

Why is this a problem? Escape room games are supposed to put you in the position of the player trying to escape. Having to use external tools that the character would not have at their disposal breaks the experience. 

What did i like? Firstly, the point and click interface was pretty decent. The inventory system was easy to work. The overall feel was decent. I would have liked to have played it full screen, however. 

Also, what's the deal with the book? It has nothing to do with the game. 

All this is meant to be positive criticism. I'm am not blasting your game, but merely my opinion. 

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In fact 062 is the only solution that works given the clues. The first and second clue rule out the solution that you are looking for.

Now I do see that it is listed as a prototype...

Curious, is this unfinished? 

The lack of pictures in the booklet lead me to believe so, and maybe that's why I don't comprehend the puzzle?

Otherwise, I love the concept.

Yep, can confirm

Game is broken. Choose all vowels, AEIOU and Y and still lose. 

This is very well done. The puzzles are both simple and intricate. They take some planning to complete. Also, the thme is funny, to boot.

Check my comment

Also, Bug Report: when in focus mode, you can "click through" to the background, causing a message to appear as if you clicked on the object in the room. This does not affect gameplay.