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Sub-Zero Squirrel

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A member registered Jan 22, 2016 · View creator page →

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We implemented some changes. Check our page for details. We hope you enjoy it more now!

I went in and noodled with a couple settings after reading this and realizing you were right. Added a few more crowds and explained that hitting the floor is bad crowd surfing mojo (not health). Working on extending the intro to shift the focus over to WC instead of the original plot. The powerups give you more jump force so you can get "higher." Although I like the invicibility idea. We'll reply back if we decide to implement these changes. Thanks for playing and leaving feedback.

That damned letter. I'll probably realize what it is tomorrow. If so, it would totally be worth it to play again.

Totally stuck at level 9. Maybe that's the point? Totally worth it though. Well done!

very nice work. Loved the music and the tempo changes. Almost has a morality story feel to it.

intriguing. I was starting to expect something in the vane of "The Stanley Parable" Square tables are really hard to work. Nice tune

Thanks!

Would it be permissable to add another platform export at this time? Of source providing nothing is changed about the game. For example, could I add Unity WebGL still?

Hey thanks! We'll be sure to watch!

While picking u p K slashcards, one of the "CardHolders" spawned outside the playable area. I believe it was "ko." I was able to use a special to do half damage, but then he moved out of range. Eventually, he just died. I couldn't find the card after that. The level let me exit with only 4/5 cards. I could not reproduce this.

This is really great! So far the best way to immerse an alphabet translation I've seen. Great graphic style, and fun music.

The English keyboard is really difficult to work. Perhaps you might organize it in a fashion similar to the Hiragana KB, with consonants on the left stick and vowels on the right. You might have to include a vowel "consonant" for that to work. 

I had to get my Xbox controller to play this game. The KB layout frustrated me when I had to use the "right stick". Maybe it would have been better if the arrow keys were your right stick.

There are no health pickups after the first few minutes of the game. 

Finally, I found myself very sad when I couldn't enter the N level; meaning, I wanted to continue playing!

I'm looking forward to your finished product!