You never know the mine may grow.. It would seem some have managed to take from the mine.. This angers the things below.. They wait in the shadows.
SubtleTea
Creator of
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I think the concept here was great! Love the sticky hand. hahaha! I would make a check point, if the player makes it to the sticky hand, so they don't need to go through all the pogo stuff again. the first few jumps are sorta tricky, while the player learns how to use your sticky hand.
My biggest grief, would be I REALLY want to RUN! when your game yells RUN! at me.. but there's a long delay.. so the LOUD RUN! in my ears feels lost, by the time I get to move!
Deep Sea indeed! haha fun little game. I enjoyed your use of light an dark, using the flash light to push the deep sea creatures back.
I would try and get the stationary rocks on the left side of the screen to scroll as you dive, currently because that stay's in place, you don't get the sense that you are diving deeper. It gives more of an impression we are just hanging out at the bottom of the screen kicking our feet. Same with the glowing orbs, I would try and get them to raise as we ascend deeper, giving the impression we are swimming deeper.
