Oh no, the poor dragons! The UI/UX is getting some much needed love with all the awesome feedback everyone is giving us, so hopefully with the next patch after the jam it'll be happy dragons for all :D thanks for checking out our game!
SubtleDragon057
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I'm super glad you liked the thoughtfulness needed with the outfits, that's exactly the feeling we were aiming for :D I definitely agree, changing colours on the same assets can only get you so far, so adding more with a future update is on the list! We were hoping to have at least a little more for the jam, but Vuiren, who was working on the clothing, fell ill so you got stuck with my very bad placeholder art in a few spots xD don't look too closely at the shoes.....
I'm glad you liked it! Haha, we had to workshop the last stat for a while before landing on Sustainability. It was "warmth" for the longest time, and we knew that wasn't making it into the final version xD
Agreed, it still needs some more refinement. One idea that we're working to implement for a post-jam update is to have some speech bubbles appear from the dragon to tell you what they do and don't like about the current outfit. Hopefully that helps give some direction!
This is a really neat concept for an idler, giving the UI elements a purpose rather than just being generic fill bars really helps with immersion :) given that its a diary a neat mechanic to add down the line could be the ability to look back at past pages to see your history day by day, written from the protagonist's perspective
Congrats on submitting for your first Game Jam, it's an incredible accomplishment! I really liked your take on the opposites attract theme, it was very creative :D it was also quite satisfying to dodge large clusters of snakes, even if I couldn't attack them back.
Two things I noticed, the opening crawl was difficult to read, but a simpler background would probably help, and the game timer was very long. You could probably aim for 5-7 minutes instead since its a Jam. That's actually one of the comments we got when getting our submission playtested, and tbh we probably still could've cut the submitted game in half!
Nice job on this game, all the characters gave a sense that they had some kind of personal story, even the ones the character just listened too. Having some sort of marker on the people your character needs to help would give some good direction to the player. I'm hooked on the mystery though, can't wait to see where it leads :D
Well done, this is a great start for a larger game and gives a pretty good feel for the overall game mechanics. I can see this turning into a pretty good game over time!
Since this feels like the "tutorial mission" of the game it might be good to make the maps a little bit smaller for this section. It'll help draw the player to the immediate objectives. Then you can open things up once the player is familiar with how things work. Can't wait to see where you can take this game!
I really appreciated that this game had some challenge to it. It took some work to keep up, which really suited the vibes. Definitely could feel the chaos!
Some form of score tracker, perhaps in the way of tips ?? might be nice. Make the player feel like the chaos is maybe a little bit worth it in this job! xD Great job on this game!
The mascots are adorable, I could see them shooting little suns or moons at their enemies!
This game might benefit by allowing you to swap your character using a hotkey like the Spacebar rather than using a character selection screen. Then you could have different types of enemies spawning that only one of the characters can fight. Also, don't be afraid to use free resources like Google Fonts to give your games some extra flair!
I see lot of comments about the amazing art, but not near enough love for the incredible music!! Those tracks all worked so well both individually and together. I would like to rate the audio 10/5
The only thing I don't like about the game is the existence of a button that allows muting the music xD
This genre mash-up works well and you pulled it off seamlessly! I also really, really liked the style of the title screen! It was sleek and clean while still being very playful and made for a great first impression. Adding some music to it would be icing on the cake :D
In the final version you may want to have a larger font size, and the dialogue box could take up more of the screen to help draw the player's eyes to it. Having the narration in italics would also help denote it as different from the character's speech
The game I had was utter chaos and I absolutely loved it! The visuals were fantastic top to bottom and Alvin's comment perfectly sums up my thoughts on them as well.
The game could use some UI though. Something to let the player know if they're winning or losing, and what their current state of progression is (how close to the end of the game they are: lives, health bar, timer, etc.). Great game though, it's a ton of fun!
The snapping on the puzzle pieces was very well tuned! It felt absolutely amazing. Some sort of progress bar on the bottom might help to give a sense of progression and some visual feedback of how far along a player is. Perhaps it could show a character getting older as the game goes on?
Working with a composer would really add some extra awesomeness to the game. There's some really cool music ideas that could be done with the idea of progressing through life and I noticed quite a few composers looking for teams on the Discord. Something to think about for future projects! Great job on this game :D
Thanks for checking out our game! Going over the Dragon's budget makes them "very sad" (two broken hearts) and sad dragons don't count for any points at the end. Their budget is shown under the stats panel, but that's hidden behind the outfit by default, so it looks like we need some more UI/UX work with our post-jam patch!
Also worth pointing out that the clothing items on the left are scroll boxes! At some screen sizes they align perfectly to the edges. We didn't notice this until we had an opportunity to watch someone play the game for the first time after it was submitted. Guess we should've done more playtesting!
Thanks for the feedback, you're right it definitely needs a better visual indication! The "comfort" value is reduced if the size of the clothing doesn't match the dragon. Tailoring the clothing reduces this effect.
I've added that to a 'how to play' on the game page for now, but we'll come up with a good way to show that in game with a post-jam update! :D
This concept is very cool and the music choice perfectly suited the game. The artwork is magnificent, though the bottom effect became distracting pretty quickly. Having that effect build up slower at the start, then quicker near the end could add some urgency and thus make the meeting of the two sides feel that much sweeter at the end. Absolutely love this game! Great job.
