You’ll receive a recruitment email a few in-game days after completing the maid’s second complimentary service (or the follow-up visit if you turned her down). Follow the link in that email to apply! The application and interview are playable, but the actual maid training is still coming in a future update.
SubjunctiveGames
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You’ll receive a recruitment email a few in-game days after completing the maid’s second complimentary service (or the follow-up visit if you turned her down). Follow the link in that email to apply! The application and interview are playable, but the actual maid training is still coming in a future update.
Thank you for your feedback! I think you’re right! The game is much grindier than it should be, and my goal is to fix that.
That said, there are skip buttons for the minigames, and a “Disable Typewriter Effect” option that makes text appear instantly instead of typing out. Both are in the Extra Options panel.
Thanks for the honest feedback. You’re right that the HiveClean application doesn’t currently give enough signposting when you get stuck.
The application consists of three tests. The first one shows which answers were correct if you fail, so that one should be fairly easy.
As for the second one and the third one, HiveClean is looking for someone accommodating, comfortable following instructions, open-minded about unusual situations, and physically intimate work.
I will do my best to find the time to add better hints to the minigames in a future update.
You can find a new public version on my Patreon (it’s available for free - I just haven’t had the time to release it everywhere): https://www.patreon.com/SubjunctiveGames
A new beta version will be available today and tomorrow with a fresh ByteBunker job, but it will be available only to paying subscribers.
In general, I release public versions about once every two months and a new beta version once a week.
Thank you for your feedback! It’s my first project, and as such, I’m allowing myself to experiment a lot, even if it sometimes results in the game not having as strong a direction as it could have. There are also many parts I myself would have done differently now, but the time-consuming nature of solo hobby development doesn’t allow me to do so. The project would stall big time.
I do think about players like you when developing minigames and try to keep the challenge reasonable. I know the minigames are polarizing, which is why supporters have the option to skip them (or at least most of them - I need to expand the skip option to cover the newer ones). I have considered a skip option for regular players too, one that would appear after an X number of fails, and it’s something I will probably implement in the future. Right now, I want to focus as much as possible on story and content.
