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A member registered Aug 03, 2017 · View creator page →

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Thanks so much! I definitely need to work on progression and some kind of satisfying ending.  Best of luck!

Nice visuals and tight movement.  I kept playing longer than I expected, hoping for some new elements/levels.  Could definitely expand this.  Also, are you using an engine or did you roll your own?

I loved all the interactables and the theme of a cat is just wreaking havoc with the dog going nuts - I was half expecting the dog to get in trouble at the end of the level and cat gets away with it.  The only issue for me was  several places where I couldn't see what was below, and I just took a blind leap and died a few times.  Very cute game though!

Awesome idea! It took me a few tries to find the fishing rod (I thought it was a stick :). I thought the fire making mini-game was perfect.  The fishing mini-game was a bit fiddly at first, but made a lot of sense once I got the hang of it.  Overall, I could definitely see this be expanded, with interesting events happening from time to time or other secrets to find.  Nicely done!

Thanks for playing!  Nice game suggestion - I watched a trailer, and I'm definitely going to check it out.

Thanks very much! Great suggestions, and that's kinda the vibe I would be going for.

Solid! This has potential for a VR game. Just need to be smack the ball around in real time :)

Interesting game! I kinda like the 'find the hidden object' vibe in an interactive environment, but I feel it needs a bit more engagement and some UI for feedback. Nicely done.

I'm lichen it.  But I would recommend a slightly more readable font so I can absorb all the lore! Nice work.

I was jamming to this one. Solid gameplay mixed with some existential dread!

I don't play horror games very often, so it was a little slow paced for me.  But the visuals were good, and it still kept in the game, wondering what was going to happen.  Nicely done!

Nice work.  I'd recommend adding some different patterns or things to shoot or maybe pick-ups to give temporary boosts.  Thanks for the game!

Great game, really tested my ambidexterity at first :)

Great feedback, I appreciate it!

Thanks for playing!  I agree with your comments - I just ran out of time for tuning and adding some more interesting elements.  Next time!

Thanks! It's funny, because I had all sorts of  elements planned similar to the ones you mentioned, but I spent a lot of time writing code for basic systems.  In future jams, I'll have that code as a base to start with, so I can focus more on content.  Take care!

This was a massive coding challenge for me. Other than core library code, the entire game was coded from scratch.  While I'm quite happy with what I've accomplished, I'm sad how little actual gameplay made it in.  I'm definitely excited to keep working on it after the jam.  Any comments are highly appreciated!

(1 edit)

Am I missing something? I can click to fire, and the pink things come up, but I never "collect" them (I can't use the buttons).

EDIT: Thanks to Nooben2550, got it sorted.  Would definitely recommend adding a flash/outline/mouse-over for interactables - at least while the tutorial is active - I thought the tutorial mouse just moved to the side to get out of the way :P

Otherwise, was a great time!  I agree with Nooben that pacing was a little off (too slow at start, too fast at end).  I prefer getting past the "clicky" start a little sooner.  But the overall vibe/music and gameplay were really good.  Well done!

Nicely done!  Perhaps a bit more feedback on gun recharge would help (a meter or some other graphical thing).  I did manage to get a pretty high score by exploiting a bug though :)

https://makeagif.com/gif/unknown-entity-undead-WDl2zN