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A member registered 6 days ago · View creator page →

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Thank you for your feedback. The shader works by comparing the current relative position of the character (defined in the editor) to the object's mesh, allowing it to be revealed according to the distance.

Ty for your comments! I'm really sorry that I didn't get back to you personally, but I treasure your comment on the aesthetics <3.

Thanks for playing! Just a quick tip to help you progress: you can destroy the platforms by jumping from high on them (try to jump when you are on the upper platform). We’d love it if you gave it another try!