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Sub Par Chancy

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A member registered Jun 09, 2020

Recent community posts

Lovely game! Lots of fantastic new ideas for games that I wish were more common. There was a large variety of fun mechanics to play around with, and none overstayed their welcome. Writing and characters fit like a glove to the original game and the charm was spot on! I think a couple of minor adjustments would really fine tune this into being the ideal product. Minor spoilers ahead. I feel there is a slight issue with timing in a lot of areas. With Malina's challenge, the timing for blocking feels a little unclear for when to start the block so it doesn't end too early, and I wasn't sure when I should block left or right, or if there was a difference, so maybe including an arrow on the player side as a visual indicator could help. I had some trouble with the faster red ghosts damaging me rapidly when I get caught out, unless that was the intention. The shooting segments in general had some parts where contact damage could push you into other attacks, but were otherwise very fun and felt very nice and quick to control. Some small visual changes could help to clarify some things, like if someone who already took their turn would be greyed out and also when an ability can no longer be used. Another could be if the eyeball enemies had an indicator for their area of effect, which would feel on brand for a Helltaker game. Lastly if there could be an option to change the controls, that would be nice, though I do like most of the default keybinds. Also as a resident Zdrada fan, I thank you for giving her her fair share of time and still humbly request more anyway :) Great work!