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ShareShift

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A member registered Dec 03, 2016 · View creator page →

Creator of

Recent community posts

(Edited 1 time)

Hello John Derb, and many thanks for the detailed reply :)

True, what is meant by the fact that "they put a lot of hard work into reviewing each submitted game"? Yes, it may sound a bit direct, it's just that I personally see that one game is laid out on the jam, or just a part of the games do not go to jam, as the judges looking through the game decide that the game does not fit under the jam, and do not add it, and this part of the game is not visible? Honestly, I do not exactly know how the trial goes, and I guess.

Thank you very much for your comment, I'm really pleased :)

I think that in future versions, I'll add new DNA or features into the game, and of course I will finish the game on phones (although it is already very well played on them).

OK, thanks for answer :)

Thank you very much for your answer :)

Well, maybe I'll pour in here, somehow my own new game, although I noticed that there are not so many game visits from the jams. Truth is much better than making a game without participating in the jam!

(Edited 1 time)

Hi,

I would like to know if the presence of a picture of the jam is obligatory in the game, or in the page of the game? Of course, I may add a picture of the jam, but I would like to clarify.

Thank you for your reply.

(Edited 1 time)

Hello,

I have a question, in particular, I'm wondering what "Do not submit minimal effort entries" means.

This means that at the beginning of the game, there was no white screen, with texts like: "Made on Unreal Engine 4"? Or does it mean to play the game could be over 15 minutes, or about this time? Or is it assessed by other criteria?

Thank you very much for your answer!

(Edited 1 time)

Is my game created for this jam, mine? Or can I sell, or how can I monetize the created game for this jam?

And what is meant by this phrase "Your work belongs here."?

Or does it just mean that people can discuss the game, or make a video on it?

The game is very well! I personally liked the training in the game, it is relatively short, and explains the basic concepts of the game:)

Can I post a game that I started to develop before the jam, but to remake it under the theme of the jam?

If you can't do this, can I write that I used the ready-made code, and call it an asset? Or Asset this, then something else?

Thank you! :)

(Edited 2 times)

Thank you very much!

It's very cool that you have put together some of the cool projects created for procjam, and also thank you very much for adding CellCall to your video.

I wish you happiness, success, and growth of your YouTube channel :)

Good luck!

Really cool game, in particular i liked the graphics of the game, though I also initially dealt with the "poking" method, but also soon I started the game.

After playing for a while, I thought that in the game at the moment you can click on the "bits", after I saw the "bits" of a larger size. Using a certain number of lives, I realized that you need to press a certain arrow on the keyboard. But it was very fun to learn it myself :)

Also useful tips for novice players:

  • Start the game with a space
  • Entering a name using the keyboard
  • Switching to the menu using the arrows
    If you want to do something using the keyboard, keep the rule of arrows, space, and Escape keys in your head.

And let music come with you!

Thank you very much :)

In advance, I added the game for jam, I'll update it in the course of the jam :)

(Edited 1 time)

I kind of read the rules of the jam, and if I'm not mistaken, can I publish projects that have already participated in other jams? Here's my game.

The initial screen of the game is very beautiful, the music and sounds are so good at all! I played the game, and passed a couple of levels :)

Oh, I also had a similar problem, I downloaded the Slime Garden Windows version.

And so, I saw slimy silhouettes in the distance, probably they are beautiful :)

(Edited 1 time)

Wow, thanks you very much, I'll check right now :)

Edited

I tried to start the game, but wrote the error that I can not continue the code execution, because the system didn't detect python34.dll. To fix this problem, try reinstalling the program. (I tried, it, it didn't seem to help).

Maybe, to start the game, the player needs to have installed Python? At me like it isn't installed at least.

This game was made for jam, but it's not limited to them. I hope that you liked my game. Also in advance many thanks for the feedback, they are very helpful to the project.

Also if you have thoughts about the game, or if you just liked my game, please write about it, I will be very grateful :)

P.S This game supports mobile phones

This game's excellent, I just can't say why, but i went through, and i'm happy :)

Good result!

In truth, it seems to me that the game's a bit complicated, in particular, to assemble a puzzle isn't so simple.

I think it will be nice to add difficulty levels, but the resultin the implementation plan's very good : )

Cool game, in fact, cool that you decided to show your game to people :)

(Edited 2 times)

Could not launch the game. Writes an error, if shortly cannot found python34.dll. But the folder called the bank is really there, which is cool!

(Edited 1 time)

Wow, realy cool! Thank you very much for answering the question. I did not know that different cool things can be done on the server.

Also, I would like to write my guesses on how this works, I look through the developer console, and I see that the link "Give me a new dungeon", restarts the page using JavaScript. I think that after the page is restarted, a new dungeon is sent from the server.

This game is amazing!

Personally, I liked the style of the text, and the lines leading to the next "nodes", and the nodes themselves! I do not know English very well, for these reasons I can not give an exact answer about the text in the game.

Question to people who know Internet Technology (IT), yes this phrase is rather blurred

But I have a question, how did you create a random generation without Javascript? Personally, I saw only one script inside the body element, though it does not really affect the random generation of the game.

Realy cool game, or rather the very realization that a stack of cards generated randomly (to create another stack of  random cards, press on keyboard: 1, 2, 3, 4 or ~, for more information). Also I can say that in my opinion you can add. I think, to create interactivity, you can made that you need to choose cards of only one type (say the type RWS, or "Gobelin") from the three shown, until the entire deck is finished. Of course, this is my personal opinion.

(Also i noticed the eye in the upper right corner of the screen, when you select one of the cards)

Also, something I would to say to the Watabou, of course, maybe this is not the topic. But are you really Watabou? The one who created the Pixel Dungeon! It is amazing! Personally, I myself played Pixel Dungeon (and some other games that you created), and some of my friends also played Pixel Dungeon, realy cool game, also that you can play modified versions of the game. Personally, I am surprised that you are participating in jam, but I think it is really cool, thank you, through for sure I do not know why you are participating in jam, but somehow I think it is very cool.

The truth is, I would like to ask a question, but what can you advise in order to achieve your goals, or how to finish the game? Personally, this question interesting to me, because sometimes I notice that some of my games are not brought to playable version.

You can throw off useful articles if you want, I will be very grateful :)

Yes maybe the question is similar to spam, in advance i am sorry, through I can write my messages to where you will be more convenient, thanks :D

And of course many thanks to those people who finished reading to the end :)

It looks like children draw pictures every time a picture is updated, in fact it is really cool :D

Cool animation, and the choice of different parameters of the islands. Yes it look cool, you can roughly imagine what kind of map you want to see in the Minecraft :D

Really cool game! I liked how the characters change and how to choose cards (and Easter eggs :D). The truth on the next map did not reach, there were not enough points.

Created a new topic Issues

English (Английский)

Here you can leave your questions, or found bugs, or wishes :)

Русский (Russian)

Здесь вы можете оставлять ваши вопросы, или найденные баги, или пожелания :)

Created a new topic Issues

if you have any ideas, or if you want to contact me, you can leave a comment here.

(Edited 1 time)

Если коротко: Открыл концовку, открыл все машины, все улучшения, зачистил полностью всю карту (после завершил игру с кучу ресурсами)  :3

Вообще крутая игра, мне очень понравилось, больше-бы таких игр.

А теперь более развернуто:

Вообще подбирать предметы это довольно весело.

И когда только начинаешь играть, думаешь, где больше всего пикселей, там и выгода. Но по мере игры, становиться ясно, что пиксели все-таки отчасти решают.

И только в конце приключений стало ясно, как получать машины (что возможно очевидно). Машины получаются тогда, когда идешь в места, где разбитая машина или снегоход (туда еще материалы нужны), и после удачного возвращения, тебе дается новая машина с:

Также, возможно это баг (или фича), что можно быстро закрывать вылетающие вкладки, которые вылетают, когда машины ездят по миру, если быстро закрывать такого рода вкладки, тогда экспедиция никогда не провалиться :3

Благодаря этому, можно отправлять на экспедиции, только по одному Рэмбо человеку, что довольно выгодно.

P.S Также кажется фичу можно применять и с вкладками рейда (когда на тебя нападают), тогда патронов будет тратиться меньше, но это я не проверял.

Также, я не особо осознал смысл патронов, вроде люди и без них выживают (просто ножичками тыкают). Но у меня возникала мысль, что патроны все-таки влияют на выживаемость людей, но это не точно.

Также не понятно как восполнять количество людей, только один барак. Также я заметил, что в какой-то момент, карты не будут открывать новые окрестности, и придется закончить игру, с кучей ресурсов (или с их отсутствием) :3

Также  чипы (продвинутые элементы) не очень полезны, они используется, только для некоторых улучшений, и для открытия концовки, и после, он становиться бесполезен.

Баги:

Особо прям мощных багов я не встретил (что довольно круто), но вот маленький баг:

Когда экран с отправкой на экспедицию открыт, и когда идет подбор ресурсов, то ресурсы стоят на переднем плане (и закрывают часть экрана с экспедицией). Но вкладку с экспедицией все равно можно закрыть, по этому это такой маленький баг.

На этом все, спасибо за игру!

P.S Эхх, больше-бы таких игр... пойду-ка играть в ваши предыдущие игры :)


English version (With the use of google translate)

In short: I opened the ending, I opened all the machines, all the improvements, I completely cleaned the whole map (after I finished the game with a lot of resources): 3

In general, a cool game, I really liked it, more, would such games.

And now more fully:

In general, picking items is quite fun.

And when you just start to play, you think where the most pixels are, there's a benefit. But as the game progresses, it becomes clear that the pixels still partially solve.

And only at the end of the adventure it became clear how to get cars (which is probably obvious). Machines are obtained when you go to places where a broken car or snowmobile (there still need materials), and after a successful return, you are given a new car with c:

Also, maybe it's a bug (or feature) that you can quickly close out the departing tabs that fly out, when cars travel around the world, if you quickly close such tabs, then the expedition does not fail :3

Thanks to this, you can send to expeditions, only one person, which is quite profitable.

P.S Also it seems the feature can be used with the raid tabs (when they attack you), then the cartridges will be spent less, but I did not check it.

Also, I'm not particularly aware of the meaning of cartridges, like people and without them survive (just knives poke). But I had an idea that the cartridges still affect the survival of people, but this is not accurate.

Also it is not clear how to fill the number of people, only one barrack. Also I noticed that at some point, the maps will not open new neighborhoods, and they will have to end the game, with a lot of resources (or with their absence) :3

Also chips (advanced elements) are not very useful, they are used, only for some improvements, and for opening the ending, and after, it becomes useless.

Bugs:

I did not encounter any particularly powerful bugs (which is pretty cool), but here's a little bug:

When the screen with sending to the expedition is open, and when resources are being selected, the resources are in the foreground (and close the part of the screen with the expedition). But the tab with the expedition can still be closed, so this is such a small bug.

That's it, thanks for playing!

P.S Ehh, more, would such games ... I'll go play in your previous games :)