Thanks for the feedback! Indeed, we didn't prioritize much play testing 🫠 Maybe having multiple plant options with different growing speeds would be a good idea!
Sture Development
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I LOVE Link's Awakening and its remake for the Switch. This gave me the same feeling. Absolutely adore the visual style of the game. It's flawless! ✨
However, apart from the eerie interruptions about your performance, this just feels like a rip off of Stardew Valley. From the game play and the actual layout of the world. It might not be intentional, but that draws down the stars from me.
Hope you'll make something unique with your tallent! 🌟
I really enjoyed this game! The simple controls left for some interesting exploration. I was struck by some kind of emotion after I planted a sugar cane and had to solve a coi fish-split color-focus-image puzzle. I was caught off guard! But I was immensly amused by it ❤️
After letting Yan-Shen wait for a full day for her well deserved ceylon tea (and even tipping me for it) I LOL:ed when the tea cup that came out of the "tea machine" was so tiny that I had to look for it for a full minute. In all fairness, after some tweaks I think you acutally have something here!
Really lovely art style! I liked the shift in atmosphere between day and night also.
I couldn't figure out if there was a way of skipping the rest of the night once you collected all boxes, so there was some waiting going on. Also the plants were growing so fast I only used one plot, which also made it easier to go collect water.
And no bugs! 🪲😊
A truly creative entry! Smart and well thought through mechanics with an ambitious introduction. 💪
Having a timer stressed me out. Having the timer be invisible stressed me out even more 😅 For me I think the game would be equally challenging if the day had no timer at all. The really interesting part is seeing the drones attack your farm during night, to see if you have prepared enough.
Solid work! I can see how this could become a cool game if you continue working on it!
Feels like a game that I could actually buy, with real money. Such cohesive visual design as well. Incredible work!
The great sound design was a great addition as it was a bit difficult to see the branches dropping. I was also a bit confused about the check boxes on the seeds that were required for each mission, as I first thought that they were selected to be planted. Being able to walk while placing items, as well as toggle the menu with the number keys (1/2), would be good additions I think.
I had a blast playing this entry!! 🌟
A really polished game, especially to be your first! Amazing work! ✨
Though the darkness is a big part of the core mechanic I wonder if the game is maybe too dark. Just a bit of ambient light would make the game more pleasurable to play. You could even couple the amount of lanterns to the intensity of the ambient light.
Keep on making games! You have a talent! 💪
Sadly I couldn't pick up/interact with my (old) XBox controller, so had to use the keyboard 😢 Very nice and professional looking game!
For me the controls were a bit too "slippery" and imprecise for such a high paced game. I also think the "tap and hold" controls maybe isn't the best fit. Spontaneously I think tapping multiple times could work better. I'm still very impressed with the execution! 🌟
Very ambitious with a tutorial! I liked the concept with having "customers" appear every now and then. We had a similar idea that we did not have time to implement, so it was nice to see it in another entry.
There was quite a lot of waiting that could perhaps be filled with something else. Maybe take care of the chickens in the coop? Good work nonetheless!




