We were thinking about playing Debussy’s Clair de Lune. During the whole game, but that would have been discordant with some play-scenes. So I didn’t implement it.
Thanks for your comment! What you felt about the fading texts was intended: we wanted to make a game which takes it’s time in contrast with the theme of this jam while integrating it. We wanted to avaod implied stress, and making deadlines present but trivial.