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Stupe

8
Posts
4
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A member registered Aug 01, 2016 · View creator page →

Recent community posts

WOW! You've got some great bones here! I tried it with my Logitech X-56 and it flies great, except for the rudder no being mapped to anything. If you could make a small update that allows rebinding the controls it would be great!

I will definitely follow and see where this will go, good luck! :)

A bit too retro for my tastes, but I'm glad to see there's people making flying games in this style. If you've ever played Hunt for the Red Baron (later renamed to Master of the Skies: The Red Ace), that's the type of game I would wish more of.

Got this far and the intentionally killed myself because I was getting like 1 frame every 2-5 business days lol.

Great game!

Nice game, played it through twice :)
Would be cool if you had upgrades that made the ship different, and if you had different tiers of enemies.

Really fun, but also really short!

Nice demo, glad to see you're still working on this game :)
My best build was a lightly armored mech with lots of heatsinks and pulse lasers, you could fire almost constantly without having to worry about ammo :D

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I must say that I disagree. Having the characters red and blue makes it easy to differentiate them from the background.
Maybe add an option to choose the colors of the teams so that everyone can have what they like?

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You've got a great project going on here! I see lot's of potential in it.
I've played it for a few hours now, and I've still not become bored with it :D
I've beaten the game in all of the possible modes with the "challenging" difficulty.

I wish there was more content tough, mainly maps since the 1 island map gets boring after a few matches.

Some suggestions:

- Add a dynamic map that shows the vehicles, teammates and such.
- Add a scoreboard, everyone likes seeing stats.
- More maps, for example some urban level with the focus on CQC, or a desert level with lots of open areas.
- Make the maps a bit more dynamic, for example doors that can be opened or closed, a bridge that can be destroyed etc...
- More vehicles, maybe a tank with a MG on top (would work great in the desert level!).
-Ability to switch team, and differentiate the teams more, i.e. have different weapons for different teams.
- A larger variety of weapons, like a LMG with a high rate of fire but low damage and maybe a molotov coctail that would leave a fire for a short while.The emphasis being on variety, you could have a 100 guns but if they all fill the same role, it really doesn't matter.
- Add a melee weapon, I've ran out of ammo so many times and wished I had a knife.
- Basic commands for bots, something like "give ammo/meds", "Need backup" and "Need a ride" (I always hate it when a bot speeds of with a jeep when I'm 2 feet away).
- Make the AI a bit more teamplay-focused, they rarely drop ammo- or health boxes.

I'm sure this project will go a long way!
Thanks for reading! And please consider my suggestions!