Thank you for the kind comment!
Stump Cat Games
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Loud and psychedelic in the best way, both tonally and aesthetically. The art looks like it belongs on a 90s punk album cover and the class options seem like characters from a cartoon you could only watch after your mom went to bed. Could benefit from more tangible examples of how to set up scenes/objectives IMO, but that's my only complaint. Ultimately it looks like a lot of fun! Would pair well with cheap cigarettes and friends from your home town.
I like this a lot! This is probably the only Havoc Engine game I've seen that could really lend itself to anything longer than 2 or 3 sessions of play for a single campaign. The example missions sound like a lot of fun, and provide a useful framework to anyone who would want to create their own custom missions. The inclusion of two full pages of gadgets is amazing, with some very clever and evocative +requirements.
Thank you!
For the tile question, it's sorta up to the GM how easily the mice can navigate the room. I've generally ruled they can jump over one tile without needing a save.
Second question, yes you've got it! If the mouse doesn't catch it or do anything else to prevent it from falling, it bounces off them onto an adjacent tile, d8 to determine which.
Wow that looks great! I especially like the unique traits and the beetle treats. I almost implemented something about treats in this document actually.
I'm pretty busy with some other Mausritter projects right now, lot of paintings and playtesting in the works for a big setting/adventure supplement I'm working on, along with some other personal art projects. Could be fun to work on at some point in the future though, or if you wanted to continue with it that would be cool too! Looks like you've got some great ideas already








