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Quirky Duckling

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A member registered May 01, 2020 · View creator page →

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Its a race against time, but your at turtle speed. It does give you time to admire the art though.

I like that the temp could go both ways, very stressfull

Looks great, A few nitpicks, you spend a lot of time looking at the yeti moveing. I would like to see a skip or fastforward as it takes up half your time waiting. I think the trees could have been made to standout more, to make it obvious that is what your going for. Otherwise looks very professional!

I would like to know what the reasons for this control scheme was. Otherwise the objective was very clear and was pretty easy as soon as you felt out the distance you needed to throw the wood from. If you had more time, i would of liked to see some interference, like a enemy blocking the fire or maybe mulitple campfires

I like that the bullets collide and cancel each other out, it forces you to move around. I also enjoy the game being quite challenging, it would be nice to know if the enemy was just a normal shooter or a machine gunner though. Great Work!

Love the intertwined music as you go alone

Looks extremely polished

It was quite self explanatory and easy to understand but also unique. I only hoped that there was more assets :)

Very interesting! I like how the theme was implemented

Very well made. Good story telling as well, builds up right up to the end.

I love the couldron of skeletons at the end, the quirky animations really bring it togeather

I Don't know if you can beat the darkshifter, but i really like the atmosphere 

Hey, Nice looking game. btw WASD only works sideways but the arrows keys work great. 

Thank you for your feedback!

Thank you for your comment. 

It took me a lot longer then i thought it would to build the first stage including the models, movement and river. But i did not like the outcome, i was already 5 days in at this point, I had the script to change playername to a getname, but i would have to interupt the pause feature and it would mess with me. Just basic poor planning. There are only other 2 frogs, although i modeled 5 in total. But again no time and/or will power.

Who is the loved one?  as oppose to a loved one

Didn't Like

-Water was too sticky

-You can use 2 platforms and the game is already done

-Took me a while to get used to the movement of the camera

Great

-I liked the aesthetic and look of it

-Looks like a fun game, would be funner if you had: More end pipes/ A money Goal or some sort of progression

-I would play this game if it was more polished

Well Done overall

I felt like it was easier to turn and move when you didn't have any turning power as the jolting might take getting use to. Otherwise fun game

I loved to see you say, add individual behaviours for each emotion. That was literally my next step, but i was running out of time and it was going to be hard to balance it, as it is already hard and impossible to get too far.  But stress was going to be more frequant, anxiety going to appear randomly, addition was going to be fast bursts and depression was going to be just the normal slow movement

Thanks i was really going for a sort of emotional feeling in this game. Couldn't make it too easy, as in life, you just gotta aim higher :)

I just kinda wanted to do something different and focus on animations mostly as i mostly skimp out on them, Just trying to use ideas that pop into my head. Thanks

Although it dosen't say, your gun overloads if you constantly fire :) so thats why your weapon froze. there is an animation on the player aswell

Although i don't usually like tutorials, it would be nice to know that what your suppost to do is type out the words in grey. i was just pressing space and wasd and loosing, not knowing what to expect. Otherwise good job

Very well made

i got to 6700 on my second attempt

but on my first attempt i felt a little cheated as i was attacked by 5 birds after like 15 seconds and i was too slow to move out of the way

Good job though

Thanks for your feedback. 

If by timer you mean hunger/water bar was too short, then i totally agree

the 30 degree y axis restriction was meant to put you in the mouses shoes a little bit, but i can see how that is a bit restrictive 

As to keep to the cant stop moving limitation the eagle will only eat you if you stand still, but after putting a lot of work into the  eagle it was a little bit of a shame to not emphasises it more.