We just want to let you know that Flickblocks is now available on Quest !
You can get it directly form Applab.
Thanks a lot for your kind words :)
Like you, we'd love to provide a native build for Quest. Fortunately we are still looking into it and we put time for that whenever we have the opportunity.
We cannot provide you an ETA but we'll make sure to announce it here and on our socials.
It's a kind of a 3D grid made of triggers and collisions. When placing a block in the grid we use a "virtual copy" aligned in the grid. We use this copy to check for the correct final placement of the block.
Bear in mind this prototype has been made in just a few weeks so it might not be the best way to achieve this.
Sorry, for the late answer as I was busy recently.
So, the level selection should looks like this : https://gfycat.com/firstgiantivorybackedwoodswallow
Are you playing through the Oculus App or SteamVR ?
The game was developed using SteamVR, so it might not work properly if you are using the Oculus API.