I played the HTML version of game on your page. The game is surprisingly polished. The visuals, sound effects, music and controls are well developed. My issue with the game is that it lacks a core hook, meaning I'm not sure who this game if for. If it's a deckbuilder, then the hand/draw size is too small for the card pool. If it's a poker game, then it lacks the intuitive suits and hands of Balatro. If it's a roguelike tactical turn-based rpg like Slay the Spire, it lacks the player controlled character vs. enemy mob aesthetic/feel. I would move the HP counter from the top left corner to somewhere more to the center of the screen since that is the win/loss criteria. Maybe even draw a health bar to allow the player to focus on the important metric for survival and see if that helps. If you do find my critic useful, please check out my game as well.
Studio It's Puzzlin
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Felines & Wolves: Eat Together Demo v0.3. Fill the board with puzzle pieces and mediate all feline-wolf conflicts.
Puzzle
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