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Strimp's Kitchen

91
Posts
316
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8
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A member registered Sep 27, 2019 · View creator page →

Creator of

Recent community posts

We have the source code available to public, make sure to commit any fish ideas you have and we can publish them in the next update! Thanks for playing!

You can change your controls

This game is truly fantastic

This is awesome

Yes all artwork is custom for this game, made in one month. Thanks for playing!

Thanks for playing! This is not a sidescroller though haha

You can rebind the controls from settings

only Dokuraki can do teleporting dashes. Other characters have their own unique specialties. Thanks for playing

You can change key bindings

I like the idea with tapes, encountered some bugs but I'm sure they'll be fixed after the jam. Keep up the nice work!

Feels like something out of an Adult Swim cartoon lmao, bosses also have super creative transformations (I love the evil coconut spider), nice work!

aw

Thanks for playing! We have an option to increase window size from the settings menu, however the resolution sticks to the Game Boy Advance display due to our artstyle

The visual effects are insanely good. Love when games reward you with health points when you just play good lmao, didn't have much issue with the difficulty myself. Nice work!

WE LOVE PETSCOP HERE

OH I actually tried doing the opposite (getting the bar to the lowest) and thought it'd work lol

Very promising game! The main gameplay would make a super fun experience with more polish and in a large open map. I've encountered some bugs here and there but it's alright. Nice work!

Reminds me of Ultrakill which isn't bad AT ALL! I'd suggest more variety in terms of bosses though. Nice job!

An interesting spin on the Punch Out formula. Wish we had a way to choose the bosses ourselves though. Nice work!

Thank you very much!

Reminded me of Megaman Zero and Metal Gear Rising lol. There are some collision issues (like how you can cling onto walls) but nothing that can't be fixed post-jam. Nice work!

Could be a nice big mobile game with some extra polish, nice work!

The character designs are neat. Controls took a while to figure out. Some extra quality of life and particle effects would be nice. Gambling may be bad but this game is pretty cool, nice job!

Could be a skill issue from my end but I had a rough time trying to hit the bosses. A ranged attack or a larger melee hitbox would benefit the gameplay. I love how the main menu is stylized and casino theming is always cool. Nice job!

Cute artstyle that reminds me of C64 games. Took me a while to figure out the controls but I think I got it. Pacing could be faster as well. Nice job!

Cute little game. Would definitely benefit from visual and sound effects for user experience's sake. Also the main menu stopped working for me once I exited.

Thank you for playing! I'd be happy if you could rate as well

Nice little game, wish there were more bosses though. The controls are fluid enough and bosses help putting a spotlight on the player's moveset. Speaking of which, the helicopter boss was definitely my favorite, really clever stuff there. Oh and thank you for the autoaim lmao. Great work overall!

(The web version wasn't working for me for some reason btw) Played this one before the jam, decided to try again with the new update. The mechanics are nice, great utilization of the theme, and deflecting enemy bullets is pretty useful in more bullet-hell-ish bosses lol. Nice work!

The mechanics are complex but simple enough to understand. I like the artwork (looks a bit blurry when I go fullscreen), and the music is pretty awesome. The game isn't registering my ugly circles during active gameplay but not a huge issue. Some attacks could be balanced further as well. Overall great job!  (Some Homestuck and OFF vibes as well which is a plus)

Loving the mystical/black magic theming. Each portion in the map having a different player attribute is also very clever.  Would love to play a full release of this on Steam. Great work!

Haha yeah we might've gone a bit too overboard making unique weapons for each character. Thanks for playing!

Thank you so much! Means a lot to us

VERY unique mechanic, I've really enjoyed this game. I'd probably make the pacing a little faster though. Nice work!

Looks like an NES bootleg in the best way possible! The music is also nice. I'd probably recommend to make it so you can hit the rope from the wrong way as well, as long as the player still makes a full route. Great job overall!

Thank you for playing

Thanks for playing, you can change the controls from settings

Thank you for your feedback! We will definitely consider removing the contact damage for certain bosses. Little fun fact, the Deirdre ~ Goddess of Time boss doesn't have any contact damage due to her hitbox lol

One of the more interesting uses of the revolver mechanic. I really liked it! Wish there was more variety in bosses though. Great job!