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jay makes games

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A member registered Jan 15, 2024 · View creator page →

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I found the concept really neat, had to remember school chemistry for that one, but wasn't too hard to be fair! it was a bit motion-sickness-inducing for me though, it is kinda hard to navigate around with the mouse like that. still, on creativity & theme, it is 5/5 for me, wish i could play it for longer but it made me feel a bit dizzy 😵‍💫

I like the climate change message, the combiation of very cute and soft artstyle, yet the music that sounds slightly like impending doom haha. some sound effects were a bit loud, at least because i had to increase the volume quite a bit to hear the music, and then got  jumpscared when i got the question answer right 🫣 but maybe that is because i'm playing with speakers instead of headphones 😅 other than that, i enjoyed it, i'm not usually a fan of clickers and stuff, but this one feels more motivating to play since you are not gaining points for eternity, but rather are supposed to get to a more clear point. very serious game :)

oh yeah, i get it! was great to play it still! :)

really enjoyed it! visuals could have improvement, it was a bit hard to immediately understand what some of the objects were, i got it was a cookie only once it started appearing on UI😅 but still very pleasing and cute! i immediately tried to roll at the cat once i saw it, at then it chased me 😭😭 but overall, really fun!

i liked it, very creative spin! it was a bit hard to dial, at least at first, but you definitely can get a hang of it after a while! the graphics and sounds are really nice! it works nice for a competitive kind of game it is now, but i agree with other comments, it could make a good game with a bit easier dialing but more distractions, or make for a good story game where you are supposed to call people in time for whatever reason :)

fun game! i enjoyed it, the spiny puzzles (?) were quite easy, the enemies were quite hard, especially because they got so close that i could not outrun them or hit them due to how hitboxes aligned ":D i feel like the puzzle to enemy ratio could be a bit more balanced to make it even better, otherwise very solid!

i really liked the atmosphere of the game. Also the theme interpretation is just wonderful! It was a bit hard to grasp the mechanics, but once i focused on it more as a story and a piece to enjoy more so for its theme, it was just awesome. creepy, unusual, but not entirely unrealistic (considering it is based on the real concept of a spin doctor), which made it even creepier. Would be just wonderful if it had a bit more diverse cards, but with the time restrictions, it was hard to achive that. Plus, repetition of actions seems also quite fitting in a way, considering how often the same tactics are reused in propaganda and even then still work somehow. Wonderful game.

shield weapon is goated. like someone below said already, at some point it glitched and i was able to walk whe the upgrades screen was open, which lead to not being able to buy anything. still won that round because shield is goated.  was not able to buy any upgrades though for the next day as well and that one i lost :( the goated shield still held out for long though. 
overall, the game was very satisfying. i found the main character a bit too fast and couldn't gett on the correct interaction spot sometimes. also, i thought at first the buy with  the "next battle" was going to be gossiping about the next enemy, giving some hints on what to upgrade, i think that could be cool :3c the mechanic took a few tries to get used to, but still was quite intuitive and easy to understand, a great plus for that. generally a great game i'd say!

short and sweet, took me some time to get used to the controls, the fly would go really fast once the fan was turned on and it was hard to jump at the right time :'D I really liked the idea though, if there were more levels and it was a bit fine-tuned, it'd make an awesome game! if you are planning to keep working on it, you could try to make it available for mobile, i think, at least the concept would work great for that in my opinion :) (also liked that the window on the last level was just behind hahaha)

quite simple, but very easy to get into and absolutely very serious, enjoyed it! :)