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StrawFireGames

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A member registered Apr 21, 2025 · View creator page →

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ArigatouGOzaimashita

Da yo nae XD

Thank for the well thought out review!

"A chain pay loke htar tae a twak big thank pop naw". Control feel solid and really fun to play. I reach the end by avoiding most of the enemies. There are some place that are guarded by enemies but they can still easily pass by using most of your power up.

Firstly, restart button isn't working so it is a bit hard to play test. So my main suggestion will be to add door mechanic that won't let pass until player kill all enemies. A bit of sfx tuning and if update are more for combat related (so player will want to kill enemies more) I think this can be a GOOD (Soul-like, Rouge-like) game. But for game jam this is a good game with solid control.

This is one of the best games in the jam in terms of visuals and aesthetics. The mechanics are great, and it’s genuinely fun to play. I do have two suggestions that could make it even better:

  1. The background music feels a bit repetitive over time. It might add more tension and excitement if the music changes when the enemy shadow appears.

  2. The enemy shadow’s hitbox feels a little unforgiving. The game itself isn’t too difficult, but the hitbox sometimes makes it feel unfair during play.

If these two aspects are improved, I think the game would become a very well-rounded and outstanding game.

That shadow mode, sound effect and bg music are super impressive but main problem with this game is level design. You already have the great mechanic to play but player don't know where to go and what to do. Difficult spike is too big even at the start of game.
And there is a lot of arrow pointing at all those different direction, it is impossible for figure out what is what. Even still I found two door and some unintended collider there. By the look of it I think your game is like a maze with only one single right Door which was created in one single scene. Still very good and fluid control. With a bit of coyote time and great level design this can be a very good puzzle platformer indedd. 

The visuals are so aesthetic, especially to make these things during one week is really something. It really sets the mood of the game! Only one frustration with this game is it is a bit hard to expect what is happening with those object from behind so it is a bit tricky to solve in some case and one other little miner thing is when completing a level, I am hoping those object to snap cleanly like "Click". What can I say,  I am a man with an OCD I wish to see them "snap!" xD.

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Nice mechanic. Control feel solid and good use of transparency by using it to show their health. But gameplay loop is too short and simple. By this mechanic you can still add a lot to this one which can lead this to a very grate game.

Glad you like it!!!

Thank you and glad you enjoy it.

Thank and glad you like it, level 3 is a bit hard but glad to know you made it out alive :3.