Windows 11. Booting the game through the itch app (probably not relevant).
Workaround was to revert to an older version
Yeah, that one is painfully chaotic. Once you see into it you'll solve it without much problem, I think. Trying not to give too much away: a key action is getting a piece on the button up top on the left. How can you do that?
btw, have you solved S2? I'd love to trade intel, because I have no idea where to even start with that one. I feel like the corners are important, but I cant find anyway to leverage them or the pusher usefully. I know structures to make a combo piece, but I either can't traverse to them or don't quite have the right environment or pieces to pull them off. I think the key is figuring out how one push from me makes two adjacent objects move in separate directions. Or maybe learning how to use a lift as a catalyst. But all of it seems impossible, and besides are the S's actually teaching new techniques or just showing mastery?
Oh, the final experiment was good fun! And the credits were well done.
For those who follow, don't worry about the game ending like that, you can go back for secrets; it seems to save in the long entry room.
beautiful. put on headphones, turn them up, then move around the space. see what it feels like to watch from as far as you can. look into space. look into the center white and let it wash over you
This game started rough and felt uninspired... and then, somehow, somewhere, it blossomed. It leaned into the weird, the sublime, and the vast. The text prepped me to think and feel, and then I was exploring something incomprehensible, left to my own imagination and emotions.